Chris Harris
Well-Known Member
DOA can absolutely have a universal hold system, it just needs to be toned down in its frequency of appearance so holds can actually mean something. If you gave the hold's properties to any other move, you'd consider it broken. The only reason people are so accepting of the hold in its current state is because you've just had to deal with it for so long and gotten used to it. In reality, the hold, in its current form, is a disease holding back DOA from growing and the series will continue to suffer until Team Ninja properly addresses it. DOA5 has taken a few steps to address it but really they're just band-aids on a wound that needs amputating. See what you can salvage, cut out the rest and wait a while during the recovery period.
You don't need to get rid of the hold to make it mean something. The reason people use it as a crutch is because it's a good option that gets you out the fire and there's no real risk in using it(in the past). There needs to be a very strong option for the person on the offensive that says "Well you could hold, but by blowing that card and being wrong you will most certainly lose 50-75%". The easiest way to fix the hold is by nerfing damage further and nerfing recovery on the hold further. So now you can still use it JUST as much as you want but it wields such a consequence for whiffing it or guessing wrong that it's not even a logical choice.
At that point it would be the same tool it has always been but you wouldn't be able to do it blindly.
The disease holding DoA back is the community. The reason many of us want to move on from the casual crowd of DoA is because they had their chance to travel and support the game. DoA 4 as bad as it was if half the casuals would have traveled it would at least have a scene of it's players who so called "LOVED" the game. However the only people showing up were the very ones who are requesting change in the game but we're supposed to listen to the people who didn't show up for w/e reason when they loved DoA 4? Show up for 5 and there MIGHT be a 6 because 5 in it's current form is at the least playable and hopefully it continues to get better.
What we don't need is people jumping the gun because they "think" the game will be an instant success once holds are removed from stun 2 months before the game comes out. The game doing well starts with the community and people who want to give it a chance. If you aren't going to give it a chance then there is no reason to further involve yourself with those that are (a very general statement).