BlackOrochi
Member
The purpose of the this thread is NOT to promote the return to 3-pt Holds. Many discussions on this forum actually convinced me of the limitations of the 3-pt system. So, thanks for those who contributed.
However, I tried, but still cannot sit well with the 4-pt system because of how it defies logic (1 direction for High + Low attacks, but 2 directions for Mid attacks only o_0...).
At some point, I remember Rikuto mentioned a 6-pt Hold system, which made me flinch at first! But after reconsideration, it appears to be a great response to not only the unpopular mathematical odds and randomness/luck involved in holds, but also (and most importantly) to the illogical command inputs as well (2 directions for all attack levels).
So the question is : Why should DOA5 NOT have a 6-Point Hold system?
(Don't know if this particular topic has already been brought up, but I'd be interested to read more about it.)
However, I tried, but still cannot sit well with the 4-pt system because of how it defies logic (1 direction for High + Low attacks, but 2 directions for Mid attacks only o_0...).
At some point, I remember Rikuto mentioned a 6-pt Hold system, which made me flinch at first! But after reconsideration, it appears to be a great response to not only the unpopular mathematical odds and randomness/luck involved in holds, but also (and most importantly) to the illogical command inputs as well (2 directions for all attack levels).
So the question is : Why should DOA5 NOT have a 6-Point Hold system?
(Don't know if this particular topic has already been brought up, but I'd be interested to read more about it.)