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  1. MajesticBlue

    Moves I cant find for Hayabusa...

    789 456 123 ^ The Dpad for player one. 6 is forward. 4 is back. 2 is down. 8 is up. 3 is downforward. 1 is downback 7 is upback. 9 is upforward. P is punch. K is kick. F/H is block or hold. T is throw. A + just means press both buttons. P+K means press punch and kick at the same time for...
  2. MajesticBlue

    Character development *Future patch discussion*

    Ah cool, I was worried they would take them (forcetechs) out. Thanks.
  3. MajesticBlue

    The Official Dead or Alive 5 Tier List with Discussion thread

    To me Hayate never seemed as bad as everybody made him sound. I think he is just played best very simple. Taking advantage of the spacing game and his awesome punish throws, relying on good fundamentals. A 14 frame mid kick that is safe and stuns on counter hit is pretty good. Even though his...
  4. MajesticBlue

    Character development *Future patch discussion*

    I have always found the smartest thing to do is just to SE into a block for the most part. Going for a hold with that tight of a window would be pretty hard but remember chances are a good player will go for the guard. I think the purpose is the fact that even if you put yourself at no major...
  5. MajesticBlue

    Character development *Future patch discussion*

    Thats what I get for not refreshing myself on the patch notes hahahah. I have been waiting for the patch for too damn long to remember. I have no clue how 4F+K is holdable. Kinda weird. Even if it took longer to get to acitve frames I wouldn't think it would be that much longer. I really can't...
  6. MajesticBlue

    Character development *Future patch discussion*

    Unless the properties of 4F+K was changed in the patch, at least pre patch the move does cause a wall splat. You get a free wall combo if it connects near the wall. There is no sitdown. Shoho is the same speed or slower then 4F+K. How can Shoho be guraranteed off of 214P but not 4F+K? 214P...
  7. MajesticBlue

    Character development *Future patch discussion*

    Yeah, I wasn't very clear. Sorry. By open ground I meant in the middle of a stage with ceilings. I am gonna turn the game on and find out a few things. 4F+K does cause a wall splat so that idea is out the window. 214P 4F+K should be guaranteed.(214P gives plus 34 unholdable sitdown, and 4F+K...
  8. MajesticBlue

    Character development *Future patch discussion*

    We did have guaranteed CB on heavy weights though. Just saying lol. Izuna 214p Shoho working on everybody is pretty nice though. Chances are if you have a powerblow the best option is still Izuna power blow though.
  9. MajesticBlue

    Character development *Future patch discussion*

    214P has to be spaced perfect or else it wall splats. Also the revision resets so 2 extra hits or so could add up. The reason I asked about 4F+K is so you can do an Izuna with their back to the wall and get. Izuna 4F+K, since 214P will not work there. In open ground I am wondering if we can...
  10. MajesticBlue

    Helena 1.04

    Whatever option you go for needs to hit them before they hit the ground I am pretty sure. Old force techs needed to connect on the frame they reached the ground. At one point I recall team ninja making a change that allows you to tech on the first frame though. If I had to guess there is a small...
  11. MajesticBlue

    Character development *Future patch discussion*

    Another thing to think about is even though we no longer get high counter revision on Izuna, chances are he can get a guaranteed CB! If not very close to it. That part of his frame data is a little foggy for me atm. I can't remember how much advantage 4F+K gives you . Chances are we can get...
  12. MajesticBlue

    Character development *Future patch discussion*

    Yeah, as far as I know anyway.
  13. MajesticBlue

    Ninja Gaiden Thread

    I pretty much missed everything this gen really. Have a lot of catching up to do. So many good games out there. Other interests kept me pretty busy.
  14. MajesticBlue

    Team Ninja Twitter

    Hey RyuJin, I have a question for you. Do you think that there is a chance that this is an unintended aspect of the patch and is one of the reasons for the delay and revision? I said it in the Ryu fourms, they nerfed lots of the ground game already from what I see. So having force techs already...
  15. MajesticBlue

    Helena 1.04

    "All drop (vertical) kicks cannot be tech rolled." Does Helena have anything that would fit that descritpion? Also it doesn't necessarily have to be a kick, since Ryu has a force tech with 6KP. Helena has handslaps or whatever though so I am sure you all figured that. Maybe even other moves...
  16. MajesticBlue

    Ninja Gaiden Thread

    My dream as a kid was to have a co-op Ninja Gaiden game with Ryu and Hayate. Seeing the Doa 4 demo on Ninja Gaiden Black made me think of how badass that would be. Getting a Hayate model swap would make it one step closer. Muhaha. Ok not really all that much closer but still. When Razors Edge...
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