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  1. virtuaPAI

    doa5u impressions thread

    -BT :k: doesn't guarantee :6::h:+:k: when your opponent Fastest Stagger Escape~Block. BT :h:+:k: guarantees :6::p::p::2::k: for 55pts of damage or :6::p::p::p:+:k: for 54pts of damage+wall juggle potential (environmental interaction). Also, BT :h:+:k: is a tracking attack while BT :k: is not.
  2. virtuaPAI

    System Force Techs in DOA5U

    -Im not quite getting what they are saying. Force techs is one of those tools used to limit peoples options on wake up(when playing competitively). So those who utilised them would naturally be upset. -With the new....well the slight restoration of pre DOA4 ground game, players will have to...
  3. virtuaPAI

    I can't seem to guard while freestepping.

    -Most likely getting hit before :h: is entered. Try tapping :4: after freestepping, or tap :7: to freestep block.
  4. virtuaPAI

    So how do you play this game?

    -How the same do not apply? In 2U and 3.1 a stun launch is virtually the same as it is in 5U. You can argue that the launch is lower, but you can also argue that juggles reach far lower to the ground than either 2U or 3.1. Also if you do not know, the threshold system was in both 2U and 3.1. How...
  5. virtuaPAI

    doa5u impressions thread

    -Im not saying there werent any nerfs at all. Im just saying not necessarily there is less guaranteed damage overall. -In 5U, Tina recieved more strikes that have slamming properties, giving her more guaranteed damage. I never seen force tech as a great tool for Tina. She is more about...
  6. virtuaPAI

    So how do you play this game?

    -The same applied to both 3.1 and 2U. What differs in 5U and the games listed above, is the higher launch height that is achieved. Couple that with stuns being divided into sections(unholdable, non struggable, only struggable and only holdable), the stun game is not the same. If you would like...
  7. virtuaPAI

    doa5u impressions thread

    -I believe setups that lead to guaranteed damage have Changed, not necessarily being less. For ex. Tina lost some ground bounces, but they were replaced with slams that guarantee ground throws and ground attacks. She also gained a flop from a move that woukd just grant a stun(more guaranteed...
  8. virtuaPAI

    So how do you play this game?

    -Out of all the things, you are worrying about, you focus on a "threshold system" which is quite insignificant in comparison to having initial higher stun~launch and stuns with guaranteed damage follow-ups! You sir are missing the bigger picture here.
  9. virtuaPAI

    So how do you play this game?

    -Just the mere fact that you said 5U had the same stun game as DOA4 lets me know we are not playing the same game.
  10. virtuaPAI

    So how do you play this game?

    -Actually you are quite incorrect. Many of 3.1 frame traps weren't just from strikes, many of them were from Set-up Holds, Set-up throws, and even from certain stuns. Also there are a few frame traps even from strikes in 5U. What DOA5U have that is like 3.1 is the abundance of set-ups that...
  11. virtuaPAI

    Tina's New Ground Game in DOA5U

    -You know what...even with DOA4 I didn't ever do force techs. I have never seen it beneficial in the long run. Guaranteed damage is always better than having to make to force a guessing game, unless you know the odds are heavily in your favor.
  12. virtuaPAI

    doa5u impressions thread

    -I swear some of the new stuff was awkward as hell to look at. DOA was never about having extended VF style animations to show off a character truly being hurt(Except for stuns). Now, I love all of it. Pretty much visual indications of having the ability to follow-up with something. With Tina, I...
  13. virtuaPAI

    Opinions on low holds?

    I feel Holding in general just feel "wrong" in DOA5U. The game for me makes me feel you can do better than that.
  14. virtuaPAI

    So how do you play this game?

    -There is a hell a lot in common with 5U and 3.1. The "Broken" shit that Rachel can do with her ground game is eerily similar to that of Hayate's Dominating ground game technique. The series is making a full circle!
  15. virtuaPAI

    So how do you play this game?

    . I have to even say that those who said DOA5U feels like DOA5 Vanilla are terribly mistaken....Like How many players kept saying how DOA5 Vanilla felt like DOA4.5...Well 5U feels like it left off where DOA3.1 ended!! Many of us back in the day would talk about strikes having "priority" over...
  16. virtuaPAI

    Tina's New Ground Game in DOA5U

    -Attacks like :6::h:+:k: that slam the opponent into the ground, where they are locked out of techrolling.
  17. virtuaPAI

    doa5u impressions thread

    -The start up is 13 frames. Damn, I wish I had all this damn info when I was breaking down DOA3 back in the day...shit I had to do some grueling ass work to get that info out their back than.
  18. virtuaPAI

    System List of VF5FS GamePlay additions to 5U!

    -Truth be told, if Team Ninja was going to go that route, I would rather they use a modified DOA engine. DOA just feels more responsive and smoother. I freaking hated playing Sarah in VF5FS, but love how buttery smooth she feels in DOA5...kinda like VF2 lol.
  19. virtuaPAI

    System List of VF5FS GamePlay additions to 5U!

    -Like I said, I know some of the DOA cast received VF5FS style heavy bounds...Kasumi and Hitomi to name a few. Addendum: -Ok here is some interesting stuff. In VF5FS there is a Crumple called a Vital Area Crumple which is typically caused by a mid attack. During a Vital Area Crumple: the...
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