- FLOP- A Flop attack launches the opponent high into the air first, before they drop hard onto the ground, producing the same leg flopping animation as a Slam.
During a Flop the opponent cannot perform Fall Recovery. - Blast Back- A Blast Back attack knocks the opponent far away skidding on their back as their legs flop back over their head.
Fall Recovery can be performed at the very end of the Blast Back animation. However, if within range, some fast attacks are guaranteed as follow-up. - Heavy Bound- A Heavy Bound effect has an airborne or crumpled opponent hit hard into the ground and then momentarily stood back up on their feet before eventually falling in a Face Up, Feet Toward position.
The opportunity to combo the opponent while they're involuntarily stood up is greater than that of a Light Bound.
Fall Recovery can be performed at the end of the Heavy Bound animation. - Spinning Knockdown- A Spinning Knockdown, as the name suggests, sends the opponent spinning through the air, landing in a Face down, Head away position.
Fall Recovery is possible after a Spinning Knockdown. - Head-over-heels-Knockdown- A special knockdown causing the opponent to fly back rolling head over heels. Only certain attacks exhibit this knockdown effect.
After a Head-Over-Heels knockdown, the opponent is in the Face Down, Head Towards position.
You can perform Fall Recovery after a Head-Over-Heels Knockdown.
Gameplay info used from our sister site VFDC!
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