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  1. virtuaPAI

    Balance 240 vs 300 life

    -I absolutely get what you are saying, however, look at it from my/our point of view for a second. Yes there is a possibility of dying quicker against your GenFu with his 108pt damage sit down stun. But that also force players to be safe, not fuck around and make sure every single hit count...
  2. virtuaPAI

    Balance 240 vs 300 life

    -I was playing on 240 the other night, and you know what, it felt just right...infact quite perfect! The amount of effort it took to effectively and efficiently apply set-ups, proper reads(yomi), and maximizing damage output(juggles, throw punishment etc..) Was very rewarding. It reinforced the...
  3. virtuaPAI

    Balance 240 vs 300 life

    -This is something that definitely needs to be done!
  4. virtuaPAI

    Marie Rose update will surely bring general changes

    -You know what, I honestly disagree with this assessment, and I'm in more in agreement with FatalxInnocence. I do not see WUK's having too much priority and range in 5U. It is actually comparable to WUK's in the pre-DOA4 Era's...With players having relatively no problems with the standard WUK...
  5. virtuaPAI

    DOA5U Damage revision

    -You forgot critical hold revisions. Normal hold = 80%, Counter hold = 100%, and hi counter = 120%.
  6. virtuaPAI

    System Sidestep Question

    -I actually prefer doing :8::8:/:2::2: because it allow you to have smoother and faster transitioning from free stepping. However, I had to switch due to accidental stepping from crouch dashing.
  7. virtuaPAI

    Marie Rose info thread

    -Interesting, I am happy :cool:
  8. virtuaPAI

    System Stick with DoA5 or get DoA5U?

    Get 5U. Pretty much every reason to get it has been stated.
  9. virtuaPAI

    [DOA2++] Moveset Editing Project

    Interesting! If this can come to fruition with 2U on the OG Xbox, I will happily take part.
  10. virtuaPAI

    Balance 240 vs 300 life

    -I do not understand why any player here want to be able to make mistake after mistake and still be in the game! If this is your mindset, than you were never attempting to play the game optimally, nor to the best of your ability. All of the hard work you put into the match, YOU would want to be...
  11. virtuaPAI

    Balance 240 vs 300 life

    Bring on the 240 life settings! Players should be scared to make mistakes, and lose huge chuncks of their health. This will def step up the level of play!
  12. virtuaPAI

    Changes made from Doa3.0 - Doa3.1

    -Wow you are making me think back over 10 years lol..its all good! Fox step was a term I stole borrowed from the Tekken community at that time(T4 era). It was basically doing front facing only attacks while back turned. So for example, with :kasumi: while back turned tap :f: and quickly follow...
  13. virtuaPAI

    Tina's New Ground Game in DOA5U

    -I totally agree. On Fact side, I knew he was going to be incorrect. No one was going to have a full grasp of the game without true High Level Comp.
  14. virtuaPAI

    DOA5U Throw Punishing

    -95% Goes to Guaranteed damage. That takes total priority in this series. The other 5% goes to frame advantage set-ups. When you are very sure of the outcome, that is when it should be utilized!
  15. virtuaPAI

    What is your Main's "Signature outfit"

    -My signature with Tina was always her Silver outfit! Its removal in DOA4 was devastating! Lei Fang's will always be her Chinese Dress!
  16. virtuaPAI

    Tina's New Ground Game in DOA5U

    -Tina is still a very strong character in the game. Just have to rework your play style. -This is what I have always said. Experiment more, and do not think what is known now, will be the final result. Remember When Dr.Dogg and I would get in all those arguments about Doa5 Vanilla? He said...
  17. virtuaPAI

    DOA 5 Tina Thread

    -This is just from minor lab work. The game is extremely young, and many new things will be found for the character!
  18. virtuaPAI

    Tina's best moves

    -Pretty much! @virtuaPAI can you give us some insight and secret techniques for :7::K: , CH :1::K: and :8::K:? :D -I currently have no insight on said moves. Also, isn't the :4::f+p: better than the :6: one for punishing? You kinda get the almost guaranteed ground throw afterwards. - Are you...
  19. virtuaPAI

    Competitive balance: DOA5U mechanics changes

    -LMAO. We all have to step up our game. It is so very hard coming straight off DOA4. -Not really. There were a lot of things not present in the in-game tutorial. but I guess it is up to us the community to make more indepth tutorials...like the wonderful work Emperor Cow have done for Vanilla...
  20. virtuaPAI

    Tina's best moves

    -I agreed with everything you stated except for this. Who the hell needs stun build up, when she gets one of the most powerful option selects from it! Lol. The opponent is Forced to Critical Hold to escape its follow-up. If an escape occur, she gets one of the most damaging throw punishment in...
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