I can't seem to find one. No one feels right.
Pick Zack.I can't seem to find one. No one feels right.
Some people don't realize how much better 5U is compare to DOA4. TN has done a outstanding job so far.-Trust me, 5U is not going to boil down to DOA4 style guessing. The game is too far away from that!
Ask virtuaPAI, Allan Paris, Ryujin and any other high level playersThat's the thing, I don't know how to get better. Hence why I made a thread asking to be pointed in the right direction. No one seems to want/know how to answer.
yeah those broken characters were so well done.Some people don't realize how much better 5U is compare to DOA4. TN has done a outstanding job so far.
This only applies if your character actually has a good bound. There are characters that need full threshold to even have it be a bound, then as others have said with Hitomi doing her little osu after her bound. The idea was great, but it was implemented poorly.
Idk depends on how you like to fight. Striker, grappler? Speed, power, confusion?I'm not trolling. I went into command training, which I hate for being a separate mode, with a few characters and no one feels right. I'm kind of leaning towards Jacky. I dicked around with Hayate in Vanilla but he feels weird here. I tried Leon, Rachel, Alpha, Akira, Tina, Helena, Bayman, Hayate, Momiji and Ein but none feel right.
there was a day 0 patch? What did it change besides that?1.01 didn't change anything, though.
EDIT: It was the day 0 patch.
Momiji only gets them in deep threshold, but honestly she doesn't need bounds and has better ways of getting better. Maybe characters has better ways of getting damage?
My point is, why put them there? Does it not defeat the purpose of its implementation? Why risk a bound at max threshold if your character has far better options? Many characters have more than one launcher mix up that would benefit them more than going for the bound. I feel as if the animation was tacked on to certain characters simply for it to look spiffy because it is a new animation but they never intended for those characters to have tools to take advantage of them. It just seems strange to me and a little disappointing because I feel so much more could of been done with these new tools but they feel very limited atm.
Because it is good for a mix up game especially if your opponent is expecting you to go for a CB. You can mix in other ways of getting damage including the bounds.
. I have to even say that those who said DOA5U feels like DOA5 Vanilla are terribly mistaken....Like How many players kept saying how DOA5 Vanilla felt like DOA4.5...Well 5U feels like it left off where DOA3.1 ended!! Many of us back in the day would talk about strikes having "priority" over other strikes.....Like Hayate's "unbeatable elbow"...Well they brought that back in full force. So now we need to know which strikes will outright beat another(have priority) when executed at the same time.Some people don't realize how much better 5U is compare to DOA4. TN has done a outstanding job so far.
I call it the rebritih of doa 3.` even though i never played 3.1 before. that is base off of from what i have heard.. I have to even say that those who said DOA5U feels like DOA5 Vanilla are terribly mistaken....Like How many players kept saying how DOA5 Vanilla felt like DOA4.5...Well 5U feels like it left off where DOA3.1 ended!! Many of us back in the day would talk about strikes having "priority" over other strikes.....Like Hayate's "unbeatable elbow"...Well they brought that back in full force. So now we need to know which strikes will outright beat another(have priority) when executed at the same time.