Anyway Mr. Khaos you took my comment completely out of context but since were going there.
1) If you've knocked him on the ground, then you've beat him into the ground. You already beat his ass. but if you get start trying to kick him while he's down, he'll probably still knife you for being dumb enough to get that close.
If he runs at me, hops into the air (for whatever reason), and I front kick him in the chest down to the ground, is that beating his ass? No. I knocked him down. He's still got HP to burn, so I let him get up? Better yet if I wait, I've gotta deal with a get up slash that possibly could lead to losing half of my life? (Wake up Kicks)
That's basically what the attackers have to deal with, without forced techs. Just because you want to be able to get up slash me doesn't mean you should be able to because I won neutral game. You made bad choices, so now you're forced to pick your poison: Block/Hold my strike, strike my grab, or grab my OH. Guess how much damage you've taken... like what... 10 points.
Why are you crying? Just guess right and once you're done "guessing", pay attention to your opponent, his character, and the circumstances so you can make an EDUCATED decision on his or her options.
slightly off topic, but a "knife" does not equal "obviously has the ability to overpower" anymore than long fingernails do. Its just a sharp utensil that is nothing more than an additional hazard, not a gamebreaking advantage.
A knife has more fatal options of entry than fist do. Sure I can punch you in your temple to kill you. You can slit my throat, stab me in the heart, cut me multiple times to make me bleed out or just immobilize me and let me bleed out. It's easier for the knife wielder.
Long fingernails will break before even breaking through two layers of your skin. Lets be real here.
2) Force techs can't be "dealt with", that's the entire concept. The only real option (unless i'm mistaken, in which case feel free to elaborate) is to never get knocked down.
True, guaranteed forced tech setups can't be deal with. All you can do is take the damage or in the case of pseudo setups, you can tech yourself and guess right on the follow up, or if you know the person/how to adapt, you can make educated decisions on your retaliation after getting up. Now you're sitting here having done a 140 damage combo because you were patient.
3) "false sense of honor"? What? It's just not fun to beat on someone who can't do anything about it. And this is a videogame, it's supposed to be FUN.
It is fun to the rest of us when we are allowed to beat down our opponent for guessing right. It's also fun when were put into a pressured situation because the returned the momentum by making a correct decision to stop our offense. The heat of the battle. Just be glad that you have invincibility frames in your wake up kicks because in any other game being on the ground is no where near as rewarding as it is in DOA5. Forced Techs balance that aspect. Even after this next patch wake up kicks are gunna be powerful show stoppers, they just won't open the offender up to free stun game.