Cool-guy factor indeed. I think a lot of the time Hayabusa players hamper their own potential due to the fact that they try and do Izunas at times where they're not optimal, but would still look cool. I know I do, at times. xDIf by "double Izuna" you mean you can do the launcher, wait for the grounded state, then go into Shoho Izuna, then yeah, you can, though that's a monumental waste of damage potential lol. Cool points definitely would be awarded though.
Glad to hear that.Kasumi is absolutely a blast. She's also a bit more technical than ever before, which is true of Hayabusa to a larger degree and to Ayane as well. Hayate isn't as radically changed.
Oh wow that sounds incredibly strong. But i thought after they hit the ceiling they fall and you have to launch them again to get any more damage. Is there that much time for you to even charge a powerblow.Any character with a throw that tosses the enemy into the air, and thus into the ceiling, gets a power blow for free. Both of the stages that have this possibility also can have power blows aimed into destructible walls (giving you another sitdown stun to play with) or over partitions down to another tier of the level. Bass can do it too, yeah.
Is there that much time for you to even charge a powerblow.
Dang thats awesome. Got any videos of this happening?Don't forget she can do it off her standing and crouching throw (236H+P, 1H+P).
Dang thats awesome. Got any videos of this happening?
I wouldn't say it was a nerf, it is still good. It's just different now. You really can't apply DOA4 tactics with DOA5 Kasumi. She doesn't work that way, not even a little. She is fun though, a lot of fun.
I've notice when I was watching some videos that her 9k only knocks the opponent down. I really hate that it doesn't launchYup. Its that kick in her DOA4 PP6KK. I personally dont like that about her new 9K. It does launch or stun. It just knocks them down. I know it was over powered but i got so used to it, since i used it most for setting up combos and it was good at getting counter/hi counter strikes.
Yeah i guess people thought it was too over powered since it was so fast and had good range. And was a good hi counter attack since it beat out many attacks. But yeah i hate it too. The only reason i see to use it now is to force tech someone. Thats how i used it in DOA4 also.I've notice when I was watching some videos that her 9k only knocks the opponent down. I really hate that it doesn't launch
them in air anymore and hope they fix it but I think its too late to fix/change anything since DOA5 is going gold.
Also, whats the point of her 6kk if the first cartwheel kick can't even launch the opponent? thats fucking stupid.
Tengu wasn't.People think everything is Overpowered
also doesnt cause a stun anymore on NH :/ Neither does the P followup after.