If this was KOF, my team would consist of Hitomi, Leon and Bass.
Hitomi's really solid now.
Hitomi's really solid now.
His parry from Ninpo. Pressing in Ninpo parries all high and mid attacks. He teleports behind the opponent, but I don't think he gets anything out of it. It works well after if blocked.
His gives him +9 on block. Other than that I noticed a lot of his attacks that were safe in 4 aren't now; is -11, his handstand has more recovery, is like 18i now. I didn't play enough to get everything, but that might have something to do with why he said he's "3rd". I played AngryWorm and Hitomi seemed better to me at first glance.
That's a dam shame, just about everyone has one except for her.
She's pretty beastly as is ATM.
Don't know if it's been posted as well but she can transition to back flips along with BT.
Still hoping for more goodies though . . .
His parry from Ninpo. Pressing in Ninpo parries all high and mid attacks. He teleports behind the opponent, but I don't think he gets anything out of it. It works well after if blocked.
His gives him +9 on block. Other than that I noticed a lot of his attacks that were safe in 4 aren't now; is -11, his handstand has more recovery, is like 18i now. I didn't play enough to get everything, but that might have something to do with why he said he's "3rd". I played AngryWorm and Hitomi definitely plays easier, I don't want to say she's better because Busa was hard to get used to. In 4 I'd use shut her down, but it doesn't work quite as well and goes into Ninpo right away(which I didn't really like). Ninpo takes I think 14 or 18i so if it hits you don't get much of an advantage. Her PowerBlow: if blocked gave her unblockable attacks, Busa's didn't.
when you break grabs in cliff hangers you take 10pts of damage i believe.
MASTER
No you can hold earlier than the 35th frame but you have to wait at least 23 frames because on the 23rd frame you can actually hold. In other words hayabusa is at least +23 until you can do an actual hold and 35 frames to be able to block. I hope i cleared it up a little >.<
Why can't you counter for the first 23 frames?
-Because the game doesn't allow you to. There are a lot of situations in the demo where I found myself not being able to hold out of the stun. This is very much akin to what happened in doa3.1.
Just going back to holds for a second. Unconfirmed frames for DOA5:Defensive HoldsCan someone post the frames again for DOAD and DOA4 for comparison? Its not in the wiki. I know MrWah said it felt tighter and more punishable playing the demo. I want to recheck the numerical difference and then see how the game feels when I play it.
- Unconfirmed: Any hold performed out of critical state is 0(18)17.
- Unconfirmed: Any normal hold performed out of critical state 0(18)17.
- Unconfirmed: Any advanced hold performed out of critical state is 0(22)8.
She does it's and just the punch version to my knowledge.
didn't seem to gain a wall move
I don't think its just Hayabusa, its the limbo stun you're referring to isn't it VP?
Ayane's 4+H+K (swinging roundhouse kick mid) does this too right?
DOA4Can someone post the frames again for DOAD and DOA4 for comparison? Its not in the wiki.
DOA4
High or Mid Hold - 0/22/8
Low Hold - 0/22/5
Parries - 0/22/8
DOA4 Source
DOAD - Outside of Stun
High or Mid Hold - 0/20/10
Low Hold - 0/20/7
All Parries - 0/20/10
DOAD - Inside of Stun
All Holds - 0/20/15
DOAD Source
DOA5
- Unconfirmed: Any hold performed out of critical state is 0(18)17.
- Unconfirmed: Any normal hold performed out of critical state 0(18)17.
- Unconfirmed: Any advanced hold performed out of critical state is 0(22)8.