I would like to see more experimentation with the Free Step system, as I know I've stepped Ayane's with hayabusa at round start. I imagine it's the same or similar to 3.1 as Team NINJA stated as such a few months back.
-This is something that I do not like as well. It seem to only work well if you evade the last hit of a string. The evade is slow, covers little ground, only evade the 1st attack in the string while the rest track(most of the time). I also dont like that you cannot H-cancel(free cancel sounds way better) the follow up so that you can use another attack of choice. The canned followup do not allow you to take full advantage of the evade. I do not like the fact that you get both high counter strike/throw during the stratup frames of the evade, and counter strike/throw during the recovery. Too much punishment for little to no reward. It was actually easier to evade in Doa4 using ()/(), and it was faster. They need to get rid of this whole /, and just use / to evade.
I would like to state that Slowescaping is not easier to do in Doa5, its just the fact that they removed like 35 of the 45 stuns from Doa4(thanks for listening Team Ninja), and most of them are medium to light stuns.
Hayabusa has guaranteed follow up after his frame advantage move now on hit. QCB Punch and you can do anything under 23 frames it seems. That usually means the hayabusa player can follow up with ninpo for free and the height is higher because of the crouching state. If the QCB is block is +2
sure.Could you provide moves and notations?
So being +23 makes him third on your "tier list?"
More Hayabusa WTF-ness: he has holds in his ninpo stance that teleport him.
its a high mid parry
MASTER
These are the changes that I have found so far with Hitomi.
Also she seems to no longer have her wall run attack which I am very thankful for. Never evaded anything and it shared the same input as ... was really annoying when I would get the wall run instead of just her standard .
didn't seem to gain a wall move
His parry from Ninpo. Pressing in Ninpo parries all high and mid attacks. He teleports behind the opponent, but I don't think he gets anything out of it. It works well after if blocked.What is?