What about a system where:
- Throws can be escaped
- All throws except normal throws become inescapable during a counter
- OHs can be beaten out with a throw (nothing new here)
- Grappling characters have an inescapable 7 frame throw (instead of 6 frames like now)
- Low throws are inescapable
Virtua Fighter championed the system where you input the last direction that your opponent inputted to perform a throw in order to escape it. This allowed you to evade/throw escape, and input about 3 different throw escapes while evading. DOA should be able to do the same thing. I mean, the evade throw escape does exist in DOA, but only for normal throws.
low throws being inescapable makes sense to me because when someone guards your low, you deserve to be low thrown. That, and the throw escape for a low throw would be too easy to perform, and the situation to escape the low throw would become too obvious. Inescapable low throws are a reward for good defense.
Thoughts?
- Throws can be escaped
- All throws except normal throws become inescapable during a counter
- OHs can be beaten out with a throw (nothing new here)
- Grappling characters have an inescapable 7 frame throw (instead of 6 frames like now)
- Low throws are inescapable
Virtua Fighter championed the system where you input the last direction that your opponent inputted to perform a throw in order to escape it. This allowed you to evade/throw escape, and input about 3 different throw escapes while evading. DOA should be able to do the same thing. I mean, the evade throw escape does exist in DOA, but only for normal throws.
low throws being inescapable makes sense to me because when someone guards your low, you deserve to be low thrown. That, and the throw escape for a low throw would be too easy to perform, and the situation to escape the low throw would become too obvious. Inescapable low throws are a reward for good defense.
Thoughts?