So, call me crazy, but I've been thinking this for a while and Rikuto's words on the subject of throw breaks recently got me thinking again (not that we want that thread back, so keep your rage fits in your other pants).
What do you all think about these proposed changes?
-Throws can be broken in the first 4 frames of animation if the defender inputs the same command of the throw they were caught with
-Hi Counter throws are inescapable
-Combo throws and holds can only be broken if the defender inputs the same inputs at each stage of the combo throw that the attacker must input to continue the throw
So, yeah. Maybe I'm off my rocker and feel free to call me out for it. But as someone who gravitates toward grappler characters and gets a stiffy from HiC combo throws, reworking the throws to make them more of a mind game would work great for me.
What do you all think about these proposed changes?
-Throws can be broken in the first 4 frames of animation if the defender inputs the same command of the throw they were caught with
-Hi Counter throws are inescapable
-Combo throws and holds can only be broken if the defender inputs the same inputs at each stage of the combo throw that the attacker must input to continue the throw
So, yeah. Maybe I'm off my rocker and feel free to call me out for it. But as someone who gravitates toward grappler characters and gets a stiffy from HiC combo throws, reworking the throws to make them more of a mind game would work great for me.