Breaks are not necessary imo. Thorws outside of HC damage are not a major issue.
Stun game and holds needs to be addressed more.
Throws outside of HC are a massive issue, depending on the matchup.
Getting throw reset into juggles all day long from someone like Pai, for example. You can't realistically expect to beat her out, so you want to block, and therefore have to eat a throw. I can tank roll to avoid some of the likely catastrophes, not everyone can.
You also have situations where people like Helena can do the same thing once she gets a single bit of frame advantage. Plenty of others can do similar nonsense as well. Anyone with a throw reset into stun, launch, or frame advantage can effectively turn the game into a high-stakes guessing match with no single option favored over the other instead of a logical battle of knowledge where damage control can play a factor.
I don't like any situation where someone with no knowledge whatsoever can ride a single lucky guess straight to victory. As it stands right now, there are a good number of characters who can do exactly that. And before anyone tries to put themselves in a situation to say thats a good thing -- no, it isn't. Not when the circumstances that led to the situation had no way to logically avoid it in the first place.
MrMoon360
Yes, and I'm still advocating it. Just not non-directional throw breaks. This thread is a departure from that other thread, as mentioned by OP. I'm not sure what you are attempting to start up with the attitude, but I don't particularly care for it. If you've got some unresolved issues with me that can only be settled through fencing, I recommend you bring it to a tournament. I'm tired of dealing with this kind of nonsense on the forums.
If you want an answer to what you stated before in the previous thread, than I would say Bass has bigger issues than his ability to land throws. Those issues need to be solved the correct way, and you don't fix a character-related issue by messing with the system. You fix the issues by fixing the character.
First you fix the system, then you fix the characters. If you do it the other way, your balance will always be messed up and the system will always suck.