Lol, what is Noctis doing there...? XD
I can't remember a game trapped in development hell this long that actually turned out good, but all the signs are pointing to yes.
I haven't enjoyed an FF game in (ironically) 15 years or so. This looks to be the one, though.
Makes you think how they'll handle minigames in general. They pretty much were what made every late 90s and early 2000s JRPG always have a minigame or two. But would a modern market (the target of VIIR) like them? Oh God now imagine online Chocobo Races and Snowboard Leaderboards...
I'm sure nobody would be angry if they made chocobo breeding easier and less RNG dependant though. Although I remember there being a method that lets you get one by defeating the Ruby Weapon first... But have fun defeating a Weapon without Knights of the Round.
By the way if anyone can tell me a good level to tackle the Arena in the Gold Saucer... Thank you in advance. I left the game right before the final part inside the planet because of the Chocobo Grinding and Omnislash... Not sure if I want to beat the Weapons on top of it, I want to see the ending first.
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Those chocobos swimming are adorable
The parry & counter animation for this enemy, Bandersnatch [?].... it's a really cool one.Some people are already doing awesome stuff in the demo:
I found this dinosaur-thingy in my playthrough too (was following it's roars and grunts) but I didn't dare to battle him. XD
I can't remember a game trapped in development hell this long that actually turned out good, but all the signs are pointing to yes.
I haven't enjoyed an FF game in (ironically) 15 years or so. This looks to be the one, though.
Anyone found the Iron Giant and Bomb enemies in the middle of the street fighting each other within the FFXV JPN demo? Hilarious. Then you just come out of nowhere, get out the car, defeat them. *Goes back to car after*.
yes defeat them thats totally what i did
Well it is speculated that actual development started 5/6 years ago, and that Versus was mostly concepts, models, videos and some demos.
It's also speculated that Versus XIII's concept started out on PS2...
Really tells you something about having Nomura fully in charge IMO. He is an artist (of varying quality imo), not a game designer.
I prefer Yoko Shimomura over Nobuo Uematsu, but I agree that her work in this game is less fit for it than what Uematsu could have cooked, since he is so good at boisterous orchestras.
Still, one should not understimate Shimomura's range of genres. Just take a listen to Live-A-Live's OST... It's amazing how many types of tunes she can pull off.
Also, off off off topic, but "Beware the Forest Mushrooms" is one of the best videogame musics ever, to me.
Yoko Shimomura was responsible for the arcade compositions of SF2, SF2 Champion Edition, and SF2 Turbo Hyper Fighting.Ohhhhh yeahhhhhhhhhhhhhhhhh I remember that. Turbo CPS-2? SNES?
They really did a great job with the Iron Giant enemies in the game. New moves never seen before, along with them having the ability to use Demi (Gravity) to pull you in.
@Russian-chiropractic19 Well did you actually do it?
oh god no. ive been getting destroyed by everything since ive started this game. i just can't wrap by mind around this being an action game yet controlling like it does.
SON OF A BITCH!
fucking moonspeak telling me to press R3! i just teleported back to the fucking diner after i killed the dam thing -_-
I must admit, at first I was trying to find a way to get Noctis to drive one time but couldn't due to hard JPN text. I had dialogue exchange with Ignis when I had Noctis driving (literally no more than 4 seconds after hitting the wheel), got the dialogue and he took over instead. I thought to myself "Youch, fine. I didn't even crash the car yet. Come on trust me I swear. No driver's license Noctis isn't so bad, give me a chance here."