Here are some pics that I did of Street Fighter 5, which was released just today:
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The game looks very rough overall. I'm very disappointed by that. If this game wasn't Street Fighter and wasn't such a niche game and hadn't such a devoted fan crowd, there would have been a huge uproar regarding the graphical downgrade, similar to the drama about Watchdogs or The Witcher 3. The game looks nothing like the promo screenshots and videos, at least not on PS4. The console version has most noticably big problems with shadow dithering on the characters. It is imho the ugliest effect that I have ever seen in a video game. It looks even worse in motion and isn't as visible here. I also -as usual- have only taken pics that make the game look best. Can't help myself.
Here's two pics that show how incredibly rough it can look like on PS4:
id say it is. they're really starting to show off the ability to do more detailed models and make more diverse faces. some of these are better than their OG counterparts in my opinion. Benimaru id say looks better than he ever did. i accidentally paused at 1:07 and look at the detail on her gloves.
Why most of the King of Fighters character design is just meh! D:
The designers of this game too must've thought that the more detailed and polished a character model is the better. But a model can look detailed and polished (intricate polygon mesh, nice textures and shaders, well animated...) and still look uninspired and just forgettable.
The King of Fighters designs before XIV were the exact opposite of that. They were less detailed, but they had oomph! They were powerful and recognizable.
Original Terry design:
New Terry design:
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Original Terry looked very iconic in style. Terry now does look nearly the same...nearly. His design gained a lot of nice details like logos and stitches...but for some reason they chose to cover up his sleeves. But his cut sleeves were actually the very detail that stood out in Terry's original design. From the stereotypical american youth it transformed him to a badass fighter. Everything covered up, with just the muscular arms exposed, it made him look very powerful and gave his punches the right blow. This is now sadly gone...
Original Kyo:
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New Kyo design:
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Kyo was already a pretty boy in his original design but he also looked like a rebel....since he is supposed to be one. His jacket had a clean design and a clean cut shape. This biker jacket (similar to Kyo's black biker jackets in other parts of the series) gives him that rebellious look. The new jacket looks similar at a first glance but is full of unnecessary details that make it feel cluttered. The shape also isn't clean cut anymore but seems almost womanly fanning out at the hip area. Normally such jackets accentuate a man's V shaped upper body. There are sometimes even literally V's plastered on it.
The new jacket neither accentuates manliness or strength nor does it actually look like a biker jacket anymore. I won't address the shiny, black J-pop star hair because they already changed it themselves...
Andy's original design:
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Andy's new design:
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With Andy it at first also seems as if there wasn't much of a change. But if you look just a little closer everything that made the original look great is watered down in the new design. Original Andy's slicked back long hair looks badass (is there a good alternate English expression? XD), new Andy wears it boringly parted. The hair length too is dull. It's neither long nor really short... The red flames were contrasting nicely with the white of the original fighting garb. Now that contrast is reduced by the dark blue and grey parts.
Like the other fighters Andy has also considerably slimmed down. To make that loss of visual strength perfect they even gave him that grey shirt underneath his fighting garb so that nearly no muscularity is seen. :/
This is an oldschool fighting game, it's character design should look powerful and iconic. Now it looks just weak and forgettable. :/
Why most of the King of Fighters character design is just meh! D:
The designers of this game too must've thought that the more detailed and polished a character model is the better. But a model can look detailed and polished (intricate polygon mesh, nice textures and shaders, well animated...) and still look uninspired and just forgettable.
The King of Fighters designs before XIV were the exact opposite of that. They were less detailed, but they had oomph! They were powerful and recognizable.
Original Terry design:
New Terry design:
View attachment 19215
Original Terry looked very iconic in style. Terry now does look nearly the same...nearly. His design gained a lot of nice details like logos and stitches...but for some reason they chose to cover up his sleeves. But his cut sleeves were actually the very detail that stood out in Terry's original design. From the stereotypical american youth it transformed him to a badass fighter. Everything covered up, with just the muscular arms exposed, it made him look very powerful and gave his punches the right blow. This is now sadly gone...
Original Kyo:
View attachment 19216
New Kyo design:
View attachment 19217
Kyo was already a pretty boy in his original design but he also looked like a rebel....since he is supposed to be one. His jacket had a clean design and a clean cut shape. This biker jacket (similar to Kyo's black biker jackets in other parts of the series) gives him that rebellious look. The new jacket looks similar at a first glance but is full of unnecessary details that make it feel cluttered. The shape also isn't clean cut anymore but seems almost womanly fanning out at the hip area. Normally such jackets accentuate a man's V shaped upper body. There are sometimes even literally V's plastered on it.
The new jacket neither accentuates manliness or strength nor does it actually look like a biker jacket anymore. I won't address the shiny, black J-pop star hair because they already changed it themselves...
Andy's original design:
View attachment 19218
Andy's new design:
View attachment 19219
With Andy it at first also seems as if there wasn't much of a change. But if you look just a little closer everything that made the original look great is watered down in the new design. Original Andy's slicked back long hair looks badass (is there a good alternate English expression? XD), new Andy wears it boringly parted. The hair length too is dull. It's neither long nor really short... The red flames were contrasting nicely with the white of the original fighting garb. Now that contrast is reduced by the dark blue and grey parts.
Like the other fighters Andy has also considerably slimmed down. To make that loss of visual strength perfect they even gave him that grey shirt underneath his fighting garb so that nearly no muscularity is seen. :/
This is an oldschool fighting game, it's character design should look powerful and iconic. Now it looks just weak and forgettable. :/
please post sprite work if we're comparing in game assets please(ignore the women)
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i agree with you about Kyo and Terry
Andys slicked back hair made him look old and in some cases bald, dude isnt even in his 30s and this isnt the first time he's had it parted. the flame decals could have honestly been anything red, but the main issue is at this time what made Terry and Andy stand out is now considered very generic. ill agree with you about the lack of muscles being shown but i really dont think their designs were anything special.
aside from those few id say they're really doing well with everyone else. Ralph, Clark, and Benimaru look better than ever.
iconic doesn't necessarily mean good. for the first time ive seen him he doesn't look like a joke character with godawful fashion sense.
Lol exactly. Being a Polnareff copy aside, Benimaru has always intentionally been super metro.But isn't he supposed to be just that?
But isn't he supposed to be just that?
If DOA5LR got anti aliasing and added more polygons to some things, did a bit of retexturing, and changed the lighting in more stages (like scramble and arrival have fantastic lighting but some other stages seem nearly unchanged from PS3 imo) I think it could easily pass for a current gen 2016 game.
If DOA5LR got anti aliasing and added more polygons to some things, did a bit of retexturing, and changed the lighting in more stages (like scramble and arrival have fantastic lighting but some other stages seem nearly unchanged from PS3 imo) I think it could easily pass for a current gen 2016 game.
But even the best doa5 stage doesn't look half as good as most doa2u/3/4 stages which is really sad.
Dude PLEAAE spoiler tag your images I can barely load the page.
Also it just looks like they swapped the lighting is all. Background gets well lit while the characters are now totally in shadow so you can't make out details