The Art Style and Graphics Discussion

Chapstick

Well-Known Member
Lol, is that so?
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Street Fighter 5 is actually doing a quite good job in that regard too, especially with the very bulky characters like Zangief or Birdie.

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It's probably no easy task. It's basically DOA5LR/DOAX3's Soft Engine on the hole body.
That does look pretty good. I really hope they implement it in DOA6.
 

Tyaren

Well-Known Member
Standard Donor
Zelda Twilight Princess HD releases in just a few days...and it looks gorgeous in high definition. Shows again that even if you don't have the highest polygon count or fanciest shaders and post processing effects a well thought out and inspired art style can do wonders. (And if absent can break otherwise technically good graphics. #kofivxlookssobad)

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I'd love to play this masterpiece again, but I don't have a Wii U. *sigh*
 

Jadeinchains

Well-Known Member
Same I loved playing through Twilight Princess back when it came out! I had it on GameCube and even back then I thought it looked great. ( oh god I'm writing this as Tidus does that horrible laugh ) the remaster looks amazing though.
 

UpSideDownGRUNT

Well-Known Member
Tell that to everyone that says "it looks exactly the same as GameCube"

Also, I noticed they redesigned Skull Kid to make it more obvious it's the same Skull Kid from OoT/Majora's Mask.
 

Jadeinchains

Well-Known Member
Tell that to everyone that says "it looks exactly the same as GameCube"

Also, I noticed they redesigned Skull Kid to make it more obvious it's the same Skull Kid from OoT/Majora's Mask.

Yeah I thought skull kid looked different what wasn't sure because its been so long since I last played it. It looks visible better to me so I'm surprised people think it looks the same.
 

UpSideDownGRUNT

Well-Known Member
I think a large part of it has to do with how they kept the same lighting and tone of the original. Where as WWHD completely redid the lighting and bloom which made it look like completely new graphics.
 

Tyaren

Well-Known Member
Standard Donor
Where as WWHD completely redid the lighting and bloom which made it look like completely new graphics.

But worse at the same too. The original was stylistically a lot cleaner and coherent. I don't know what they were thinking by adding so much bloom lighting, soft shadowing and very fuzzy clouds to a game that was all about looking like a cartoon, where usually none of these effects exist...

This literally hurts my eyes...

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And this looked so much better:

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(Great, doesn't show up anymore. :/)
 

Jadeinchains

Well-Known Member
I think a lot of people shared that opinion with you. That the games cartoony graphics were kind of erased by the cel shading being reduced and them adding bloom. I think wind waker is a game that's graphics still stand out as good even today because its timeless.
 

Tyaren

Well-Known Member
Standard Donor
Ms. Kaoru Kawaguchi, a character designer for NPCs in Final Fantasy XV, has been interviewd for the FFXV development blog. What she had to say was imho really interesting. Best if you read the interview for yourself there, instead of me copy/pasting the whole thing in here:
http://eu.square-enix.com/en/blog/final-fantasy-xv-interview-2d-artist-kaoru-kawaguchi

Some interesting titbits Kawaguchi said in the Interview:
- there is a distinction of UNPCs and NNPCs
- Her work is actually pretty much finished for FXV. :D
- She likes to imagine small background stories for every character even if he/she is just a nameless NPC.
- Some NPC's will have luscious chest hair. XD
- She had to design over 100 variants of NPCs for a big city like Altissia (the Venice inspired city).

There were also some accompanying pics:

Some character designs of male townsfolk in Lestallum with color and fabric samples.:
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A stall owner in Lestallum:
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Abusive woman and her boyfriend on the Chocobo Ranch:
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(Did you notice this little easter egg during your demo playthrough @Chapstick? XD)

I hope the NPC population will be interesting and varied in the finished game. It was a little repetitious in the demo to be honest. :/ There were maybe two types of woman and two types of men, just in different color combinations.
 

Argentus

Well-Known Member
Wind waker HD sucked so I'm hoping that its not the same case with tp HD. Not just graphics but how they tweaked gameplay.

BTW I don't see how they changed the skull kid to look like old version. It was always rumored to either be that one anyway, or I heard a theory once that that skull kid is really, or at least used to be, Saria. (Never became a sage in that timeline)
 

Jadeinchains

Well-Known Member
That's cute that she imagines backgrounds for all the NPCs she designs and I like to think of what the random characters stories are too. I hope they're varied and you aren't seeing twins everywhere but its to be expected to a point. And characters will have chest hair which is just wonderful. I don't know what UNPC and NNPC is though.
 

Argentus

Well-Known Member
Wait I just realized he's right handed in those pics.

The HD remake is based in the mirrored Wii port, not the original GameCube version.

Fuck the HD version then. Throws all my muscle memory off playing a mirrored version.
 

KasumiLover

SovereignKnight_
Premium Donor
Ms. Kaoru Kawaguchi, a character designer for NPCs in Final Fantasy XV, has been interviewd for the FFXV development blog. What she had to say was imho really interesting. Best if you read the interview for yourself there, instead of me copy/pasting the whole thing in here:
http://eu.square-enix.com/en/blog/final-fantasy-xv-interview-2d-artist-kaoru-kawaguchi

Some interesting titbits Kawaguchi said in the Interview:
- there is a distinction of UNPCs and NNPCs
- Her work is actually pretty much finished for FXV. :D
- She likes to imagine small background stories for every character even if he/she is just a nameless NPC.
- Some NPC's will have luscious chest hair. XD
- She had to design over 100 variants of NPCs for a big city like Altissia (the Venice inspired city).

There were also some accompanying pics:

Some character designs of male townsfolk in Lestallum with color and fabric samples.:
f072ca4fa54fdade2bcaad2a75d38a1c.jpg


A stall owner in Lestallum:
48d6dfddbc3b9fd7fa5c681bc4934d5d.jpg


Abusive woman and her boyfriend on the Chocobo Ranch:
fabffea8c39c1f709ffc322dcffeef33.jpg

(Did you notice this little easter egg during your demo playthrough @Chapstick? XD)

I hope the NPC population will be interesting and varied in the finished game. It was a little repetitious in the demo to be honest. :/ There were maybe two types of woman and two types of men, just in different color combinations.
I still can't get over how good the game looks, an open world one at that! As for the NPC population, they should be able to add additional ones in the final game, demos I've played sometimes purposely exclude certain things
 

Russian-chiropractic19

Well-Known Member
Standard Donor
cant wait for the new Guilty Gear. after all the smudges, faded colors, ugly low poly npcs, and general poor design choices i really want to see some beautiful next gen levels.



such vibrant,crisp clean levels with a depth to them ive never seen before in the genre. Arksystem is are truly the masters of 3 things anime fighters, stages, and ripping you the fuck off. but dam if the first two don't make it worth it.
 

Tyaren

Well-Known Member
Standard Donor
cant wait for the new Guilty Gear. after all the smudges, faded colors, ugly low poly npcs, and general poor design choices i really want to see some beautiful next gen levels.



such vibrant,crisp clean levels with a depth to them ive never seen before in the genre. Arksystem is are truly the masters of 3 things anime fighters, stages, and ripping you the fuck off. but dam if the first two don't make it worth it.

Wait, Revelator is not really a graphical update of Guilty Gear Xrd though, right? It's still a PS3 game in full HD on PS4. Imagine if this was a real PS4 game. O: The artstyle is already amazing (best anime style recreation in 3D in any game yet!) and the characters are modelled fairly well...but this could look even smoother... Some recent images of Revelator:

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Is Guilty Gear a difficult series to get into? I am very attracted to the game's look for quite some time, but I heard it's not very casual friendly.
 

Juihau

Well-Known Member
It kind of depends where you're coming from. Compared to ArcSys's other offerings, I've found it noticeably easier to get into than, say, Blazblue, but not quite as easy as Persona 4 Arena. Compared to DoA, it's certainly a lot harder to get used to, but from what I recall, it has a really in-depth tutorial to help you get a handle on things, as well as a 'mission mode' which has you practicing how to react in certain situations that could come up in an actual match.

I guess the main thing to keep in mind going in would be to get used to the motion used for a lot of supers in their games, :624::6:. It shows up a lot. Not quite as much as in Blazblue, but it's still pretty prevalent.
 
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Tyaren

Well-Known Member
Standard Donor
It kind of depends where you're coming from. Compared to ArcSys's other offerings, I've found it noticeably easier to get into than, say, Blazblue, but not quite as easy as Persona 4 Arena. Compared to DoA, it's certainly a lot harder to used to, but from what I recall, it has a really in-depth tutorial to help you get a handle on things, as well as a 'mission mode' which has you practicing how to react in certain situations that could come up in an actual match.

Okay, how is doing combos? Do I need to learn super long winded button combinations and do I need a fighting stick to not break my fingers on the controller? I ususally like pretty straight forward 3D fighters games like DOA, Soul Calibur and Virtua Fighter.
Also very important. Does that game have a simple versus the CPU mode? Where I can set up single maches to my liking and is there maybe even a CPU vs CPU option to watch fights/characters?
 

Juihau

Well-Known Member
Hm, it kinda depends what you consider long-winded. When I first started, some of Elphelt's combos in challenge mode looked insane, but as I got more used to the game, I was able to do even combos I'd never tried before with reasonable success. There's also a very large amount of hitstop, which can help considerably in processing what you need to do next.

There is a simple vs. AI mode, but I don't think there's an AI vs. AI. There are replays as well, in which you can disable the HUD and play it back frame-by-frame, though I believe you cannot control the camera. However, you cannot save replays of local matches against the AI, from what I know. At the very least, you need two controllers for it. By default, online replays get saved automatically.
 

Tyaren

Well-Known Member
Standard Donor
I see, I'm not really sure if the game is something for me. After Street Fighter 5 and after what I consider a sad loss of 70$/€, I've gotten a lot more cautios with modern fighters. Or I am just much to spoiled by DOA. XD
 

Goarmagon

Well-Known Member
Standard Donor
I see, I'm not really sure if the game is something for me. After Street Fighter 5 and after what I consider a sad loss of 70$/€, I've gotten a lot more cautios with modern fighters. Or I am just much to spoiled by DOA. XD
If you have the time and patience to learn how to play it then Guilty Gear is an amazing series. Xrd is the complete opposite of SFV when it comes to content and polish. The PC port is amazing because it has a simpler lobby system and less lag(1 frame offline as opposed to 4 on PS4).
 
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