Lulu
Well-Known Member
Thats what I love the most.... reading an oppoenent so well that you don't need to rely on guarantees...... I hate guarantees..... don't get me wrong I abuse these stuns like crazy but I don't actually enjoy doing it.My preferred tactic after 7k is a simple 3hk to down em for a mount, but I usually just go for mixup to mess with them first. My usual pattern is
7k>2hk>3hk. They fall for it almost every time. I dunno if I'm remembering inputs right but with or without 7k it goes
Long reach poke
They attempt to counterattack
Sweep to avoid
They try to hold
Somersault>Mount.
Wait I'm remembering it wrong I think. Something like that at any rate.
Little extra damage and it breaks their rhythm for a while, keeping the match in your favor because you set the pace not them. That's why I prefer riskier stuff over guaranteed setups. Guaranteed is too predictable. Read the opponent and guide their actions.
Simpler option for following 7k is to just somersault with 3hk for a mount.
On sidestepping...I don't play tag lol. Changing input took some getting uses to but its way better imo.
But yeah stagger escape and sit down stuns just seem...I dunno if this is the right word but...gratuitous? They're pointless in DOA, but seem more to cater to people used to other fighters with more guaranteed setups. Either way, "spin the thumb stick" was a terrible way to implement it.
As for dealing with unholdable stuns like sit down, treat it like baiting the opponent then read and punish the attack that would put you in sit down stun. Most people who use it rely on it exclusively because its easy damage, so it makes them really predictable. Like when fighting Akira, don't brother going on the offense. He's all about pounding you, which is an opening thanks to the hold system. Eat damage to get a feel for the players habits and preferences, then simply Hold his preferred attacks.
Though yeah the vfs are a pain because they leave you in stun so damn long so if they get momentum you're fucked lol. But like I said there's ways to deal with em. That's how I do it.
On slow moves though...sit down stuns aren't needed for that either because since this is a 3d fighter you can easily land slow moves by just reading and using them for Crushes instead of trying to throw them out normally.
Mila's mounting setups are fantastic if you opt for the riskier multi strike option instead of the safe single follow up throw then you get roughly the same amount of damage as a juggle..... I like them becausI'it seems like its the best way to change gears in a match and forces your opponent ho change their attack strategy and behaviour..... whats even cooler is Mila's 7 K fully charged on Counter Hit Guarantees a Level 3 Sit Down stun...... people who get hit by this thing tend to hesitate afterwards because it just catches them off guard and leaves in a compromising position.... bold moves are awesome.