O no u di int.I thoroughly enjoy them. And because of them I grabbed some VF games, which was a great move. I feel like their inclusion was super successful as homage and to promote VF to DOA players (and possibly the reverse). I new of the VF/DOA relationship but I never wanted to play VF due to the "technical" shadow it has. But after playing with Akira and Pai in 5 vanilla, I was sold.
And they're way better guests than the Spartan
Yeah see that's what I'm talking about.How can people not like this extraordinary character and the solid motion?
Pai and Jacky redundant? Not at all. If goin by style comparions , Jacky jeet kun do style is different from Jan lees and Pai is a whole different style from Lei fangs. Only most simulars are Ein and Hitomi ( but still different in various ways) and Bayman and Leon ( Who share almost an entire movesets and tags dang near minus a few) but i been told they too are a lil different from each other. Sarah is mixed martial arts but so is Mila ( more MMA style tho) and they play insanely different. I always looked at Sarah as a Savate style than an MMA character.I have no beef with The VF cast other than Pai Chan and Jacky Bryant....... arent those two abit redundant when you already have Lei Fang and Jan Lee ?
If theres one VF character that would awesome in DoA it would that pale faced sadist, Goh Hinogami...... but I would settle for Jean Kujo.... a pretty damn good Charge character and Eileen (to compliment Christie)
Well yeah... but they just aren't enough..... and I think Sarah is just Martial Arts, not MMA. If I had to be honest.... I would wsnt the entire VF to join DoA.... of only just to see Alpha finaly get a tag partner befitting her ridiculousness, Dural ofcourse.Pai and Jacky redundant? Not at all. If goin by style comparions , Jacky jeet kun do style is different from Jan lees and Pai is a whole different style from Lei fangs. Only most simulars are Ein and Hitomi ( but still different in various ways) and Bayman and Leon ( Who share almost an entire movesets and tags dang near minus a few) but i been told they too are a lil different from each other. Sarah is mixed martial arts but so is Mila ( more MMA style tho) and they play insanely different. I always looked at Sarah as a Savate style than an MMA character.
I always hoped to seen more VF characters like Goh come in too. Need a good judo dude. Vanessa is pretty much mila and Bayman but she still far different so i would loved her in and Eileen, Lion and even Jean ( he does karate but his version is total unlike hitomi and eins) and even Brad. Them right there bring some changes on styles, some same with total different usage and moves . I seriously don't see anything lacking on the VF side of the game. They got plenty shine and are very badass to use and fight against with people who have seriously mastered them.
Last talk on this "twitch" thing. The Vf characters arent the only ones who does this as said backdash /kBd move. I seen a vid with a guy doing it using dang near any character in the game, hell its in MK X as well as others. But once you go into the actual movesets...that twitch does nothing to the fluidity motions of the moves. All the roster are as fluid as their styles need them to be to pull off their movesets. Helena moves in a totally different manner from akira based on styles not an error. Pai is faster than lei fang due to her having faster poking same as she had in VF all the time but again...she can be beaten using lei fang or anyone. . Its a well thought out and balanced out game .
Yeah i would think its just martial arts but every style of fighting is martial arts. Lol. On her doa5 wiki its even listed as mixed martial arts too As well she is listed as a mixed martial arts collectively but previously jeet kun do on the VF5 wiki. If ya ask me, she is more focused on kicks as her selling point and has more a Savate feel and not tai kwon do as she was at one time thought to use as well. Hense why she is detered a mix martial arts since she uses a varied format and not one particular. Mila is pretty much the style you see in ufc and nlw traditional MMA style of fighting in a ring. So who knows what Sarah style would be really called other than mixed martial arts. lol.Well yeah... but they just aren't enough..... and I think Sarah is just Martial Arts, not MMA. If I had to be honest.... I would wsnt the entire VF to join DoA.... of only just to see Alpha finaly get a tag partner befitting her ridiculousness, Dural ofcourse.
That's one way to look at it.Let's face it, DOA is a world fighting tournament. In this world there are energetic, bouncy fighters that use alot of footwork like DOA and there are more focused, disciplined fighters like VF. Nothing wrong with the collaboration.
I would a liked the monkey girl over Jacky.I have no beef with The VF cast other than Pai Chan and Jacky Bryant....... arent those two abit redundant when you already have Lei Fang and Jan Lee ?
If theres one VF character that would awesome in DoA it would that pale faced sadist, Goh Hinogami...... but I would settle for Jean Kujo.... a pretty damn good Charge character and Eileen (to compliment Christie)
Yeah balance isn't really an issue (except sarah) but I wasn't talking about the back dashing with the twitching.Pai and Jacky redundant? Not at all. If goin by style comparions , Jacky jeet kun do style is different from Jan lees and Pai is a whole different style from Lei fangs. Only most simulars are Ein and Hitomi ( but still different in various ways) and Bayman and Leon ( Who share almost an entire movesets and tags dang near minus a few) but i been told they too are a lil different from each other. Sarah is mixed martial arts but so is Mila ( more MMA style tho) and they play insanely different. I always looked at Sarah as a Savate style than an MMA character.
I always hoped to seen more VF characters like Goh come in too. Need a good judo dude. Vanessa is pretty much mila and Bayman but she still far different so i would loved her in and Eileen, Lion and even Jean ( he does karate but his version is total unlike hitomi and eins) and even Brad. Them right there bring some changes on styles, some same with total different usage and moves . I seriously don't see anything lacking on the VF side of the game. They got plenty shine and are very badass to use and fight against with people who have seriously mastered them.
Last talk on this "twitch" thing. The Vf characters arent the only ones who does this as said backdash /kBd move. I seen a vid with a guy doing it using dang near any character in the game, hell its in MK X as well as others. But once you go into the actual movesets...that twitch does nothing to the fluidity motions of the moves. All the roster are as fluid as their styles need them to be to pull off their movesets. Helena moves in a totally different manner from akira based on styles not an error. Pai is faster than lei fang due to her having faster poking same as she had in VF all the time but again...she can be beaten using lei fang or anyone. . Its a well thought out and balanced out game .
Have you noticed The VF cast handles there Combos in a similar way they did in Their home game ?That's one way to look at it.
At least you bother trying to use reason and logic instead of just going "nope wrong" with no real argument like dbomb lol.
I would a liked the monkey girl over Jacky.
The issue is all of the vfs so far are fairly redundant, in that they use the same general style as an existing DOA character
Akira-Kokoro
Jacky-jann Lee
Pai-leifang
Sarah-Rig
Yeah balance isn't really an issue (except sarah) but I wasn't talking about the back dashing with the twitching.
Like I said my issue is more that they have a different flow of animation, which just looks...off/weird next to DOA characters. Its part of why I'm iffy about a full doaxvf game.
I haven't played vf enough to compare it to their home game (only used Vanessa and the monkey girl) I'm just noticing they still operate differently in DOA.Have you noticed The VF cast handles there Combos in a similar way they did in Their home game ?
They don't Juggle like the rest of the cast..... they get a launcher, some short combo string and then a bounding move which as far as I can tell puts the victim being bounded in the exact same animation like they did in VF..... I haven't seen DoA character trigger this same bounding animation.... and then they end the Combo with standard ground string.
Allthough I haven't seen Akira Use the Bound move.
I haven't played vf enough to compare it to their home game (only used Vanessa and the monkey girl) I'm just noticing they still operate differently in DOA.
I'm trained to play DOA on dpad because you couldn't use thumb stick back with 3 lol.Oh wait.... I just remembered Nyotengu's Sumo Stomp from a powerblow does trigger the same Animation asJack'y's bounding move.......
I almost bought VF recently but man I was completely turned off by that annoying Stagger mechanic.... there are some moves in the game that behave like Sit Down stuns in that you half to wiggle the stick to break out of...... I don't like it. in both DoA and VF gameplay is mostly precise and deliberate, the whole "wiggle the stick like a madman" mechanic feels like it clashes with both games philosophy..... atleast DoA still has its holds and thats why I want more VF Characters in there.
I wish you could stagger escape using a mechanic from Soul Calibur called Just Guard.... if you're at Disadvantage hold the Block Button for exactly Ten Frames and you'l recover..... surely this will save alot of Analogue Sticks......
Edit: oh yeah.... I don't use the D-Pad..... it frustrates me because on the Analogue I struggle with 44 inputs.
Edit2: VF has a significantly much higher input leniency regarding 44 Command moves.... like Sarah's 44 P.... I perform it it more consistently in VF than I do in DoA.
Thats a tricky input..... it might clash with the mid punch hold...... its also abit too easy considering the Stagger Escape can be used on pretty much any stun that doesn't let you fall to the ground naturally... which isn't many.I'm trained to play DOA on dpad because you couldn't use thumb stick back with 3 lol.
But yeah that's part of why I didn't get into vf. Too sluggish and winds up with too much stun for it.
I think that if they ever did a vfxdoa, they should completely adapt the vfs for DOA gameplay, not this "halfway" system.
As for stag her escape I feel like it should be "hold back and maybe guard" not "flail the thumb stick".
You can remap it. I have it changed Ayo I just press a shoulder button to sidestep.Thats a tricky input..... it might clash with the mid punch hold...... its also abit too easy considering the Stagger Escape can be used on pretty much any stun that doesn't let you fall to the ground naturally... which isn't many.
This goes back to your topic about "you should never give up" except while in that thread it was about people exploiting the system to bypass the hold feature from an offensive standpoint.... in this scenario people would exploit the easier input of the Stagger Escape to bypass the whole Hold Mechanic.... which is essential for grapple characters..... it hurts the Yomi and DoA really really really really needs the Yomi, its a pretty much a Tekken/VF clone without it.
I've actually seen some people use Stagger Escaping on holdable stuns in Tournaments level play just to take out the guess work (and why wouldn't they.... they wanna win right ?)
It doesn't need to be easier.... it just needs to feel alot less panicky and random.
And while they're at it, they should do something about the side step..... it would be nice to just single tap it instead of double tapping.
I guess I could.... I use to use it that way but this was a problem in Tag mode because my inputs are far from clean..... I get the odd tag instead of a sidestep like 1 out of 6 times..... so I just decided to try harder using the default set up..... and its kinda of working.... I get my sidestep but man its not getting easier the more times I do.... it should be getting easier right ?You can remap it. I have it changed Ayo I just press a shoulder button to sidestep.
But honestly I think Stagger escape is silly in the first place. I get breaking out of stun, fine, but the way its implemented means you have to spend most of the match rotating the thumb stick which is stupid. Just make it so I can break by reaction like holds. Maybe just pressing Guard by itself? Or mashing guard instead of rotating thumb stick?
My preferred tactic after 7k is a simple 3hk to down em for a mount, but I usually just go for mixup to mess with them first. My usual pattern isI guess I could.... I use to use it that way but this was a problem in Tag mode because my inputs are far from clean..... I get the odd tag instead of a sidestep like 1 out of 6 times..... so I just decided to try harder using the default set up..... and its kinda of working.... I get my sidestep but man its not getting easier the more times I do.... it should be getting easier right ?
Anyway.... I agree..... I don't get Stagger Escaping as a whole either.
I'm guessing its got something to do with the game's balance regarding how slow some moves Are....... that plus the sit down stun leaves you in a crouch state meaning the standard odd of getting a succesful hold go from 1in 4 to 1 in 3..... add on top of that the sit down stun requires a significant ammount reach since it knocks you back a fair enough distance..... I know some characters with some moves that just don't have enough reach to follow the sit down stun.... this can narrow the odds of getting a hold even further.... for Mila's 7 K it can be as low as 50 50 since only another 7 K is guaranteed to follow it up... her arms just barely make contact if you try to punch.
Dare I say that Unholdable Stuns like the Sit Down is a necessary evil ?
I'm alil conflicted.