Allan Paris
Well-Known Member
Can I get some advice on when to use Kasumi's BT opponent 66PP~P+K force tech?
don't use it.
Can I get some advice on when to use Kasumi's BT opponent 66PP~P+K force tech?
66KK sit down is 12 frames; +11 on hit (+20 if they don't slow escape, but this is assuming that they will). Doesn't really give her anything as a sit-down stun to keep your offense going through the stun system, but can be used to wall slam or end a juggle with. If they would give it a little more advantage on hit, then I would love putting it to use. It's used as a whiff punisher that just give you an advantageous situation to keep her pressure. Sometimes, I get it when I don't want it too, but play it anyways hoping that they don't slow escape it or fish for throw but mainly the 7i's since they would block.The only thing I hate about her 66K-K is that it sometimes comes out as 66KK when I don't want it to online. I don't know what the frames are, but I've gotten 66KK after a decent pause a few times.
Damn, I thought 3H+K was guaranteed after 66KK. I mean, I guess it is if they don't slow escape it. I usually just use that or 4PK. I assume I'm screwed after I make the 66KK mistake anyway so might as well go for the earliest juggle to minimize counter opportunities.66KK sit down is 12 frames; +11 on hit (+20 if they don't slow escape, but this is assuming that they will). Doesn't really give her anything as sit-down stun, but can be used to wall slam or end a juggle with. If they would give it a little more advantage on hit, then I would love putting it to use. Sometimes, I get it when I don't want it too, but play it anyways hoping that they don't slow escape it or fish for throw but mainly the 7i's since they would block.
Yeah slow escaping neutralizes it. +20 is a whole different animal opposed to a slow escaped move. That's why I try to stress to players when they ask me for some sort of advice when going into her offense to make sure that her chain of stuns are deep. Some put an offensive 3PP on the screen in a max stun situation but wonder why their 33K or moves like 236P & 3H+K get stuffed. Which 33K isn't getting throw punished. It's because 3PP is a +16 stun on SE. It's not that the opponent is doing anything wrong, it means they slow escaped your set up in time to react to you. You just have to know your advantages in that situation regardless of it being guaranteed or not because it makes it even tougher on your opponent to defend. 6P6K, 4PK, 8K, 3P, 6K, P+K etc. Anything within +15. Those are all viable with 3PP. This is just an example of how your offense can be lost if you don't know what you're doing.Damn, I thought 3H+K was guaranteed after 66KK. I mean, I guess it is if they don't slow escape it. I usually just use that or 4PK. I assume I'm screwed after I make the 66KK mistake anyway so might as well go for the earliest juggle to minimize counter opportunities.
I have a terrible habit of using moves with a lot of frames after shallow stuns. Probably why I'm so comfortable with BnB combos since they're generally safe. I'm very boring with Kasumi sometimes lol.Yeah slow escaping neutralizes it. +20 is a whole different animal opposed to a slow escaped move. That's why I try to stress to players when they ask me for some sort of advice when going into her offense to make sure that her chain of stuns are deep. Some put an offensive 3PP on the screen in a max stun situation but wonder why their 33K or moves like 236P & 3H+K get stuffed. Which 33K isn't getting throw punished. It's because 3PP is a +16 stun on SE. It's not that the opponent is doing anything wrong, it means they slow escaped your set up in time to react to you. You just have to know your advantages in that situation regardless of it being guaranteed or not because it makes it even tougher on your opponent to defend. 6P6K, 4PK, 8K, 3P, 6K, P+K etc. Anything within +15. Those are all viable with 3PP. This is just an example of how your offense can be lost if you don't know what you're doing.
Sorry for the late response. Yeah lots of us (Kasumi players) do as a whole. Going back to 66KK for a sec, my conclusion of it is that it's a whiff punisher used on reaction to give you an advantageous situation. You have 7i throws & P variants like I mentioned above. Such as P, PP, & P6P. Then of course they can opt to guess. If you end up getting 66KK instead of 66K~K, then play out the situation as you would once you whiff punish with it.I have a terrible habit of using moves with a lot of frames after shallow stuns. Probably why I'm so comfortable with BnB combos since they're generally safe. I'm very boring with Kasumi sometimes lol.
Sorry for the late response. Yeah lots of us (Kasumi players) do as a whole. Going back to 66KK for a sec, my conclusion of it is that it's a whiff punisher used on reaction to give you an advantageous situation. You have 7i throws & P variants like I mentioned above. Such as P, PP, & P6P. Then of course they can opt to guess. If you end up getting 66KK instead of 66K~K, then play out the situation as you would once you whiff punish with it.