JIX9ISLER1986
New Member
I don't think you know how game development works.
Work gets done in a cycle. Typically, work done in that cycle is designated for a specific release version. All work done in that cycle has a cost associated with it -- employees have to be paid a salary, after all. This cost is offset by selling the product version in question.
Work that is not completed during that cycle is typically worked on during the next cycle. Sometimes, things are very nearly completed at the end of a cycle but just don't make it. Sometimes that content is added later on for free, like Zack Island or Lorelei.
Other times, the content wasnt really near completed and becomes the focus of the next cycle. This cycle, again, has its own costs associated with it, and so selling something is mandatory. Employees can't simply be paid with money that doesn't exist.
Cycle starts, cycle is finished, work begins on next cycle, product from first cycle is sold, people hear about second cycle and bitch about why they can't have content that is still in development for free.
That is that wheel of ignorance in regards to game development. Please don't spin the wheel faster.
It's like buying a roast chicken and on your way out the door complaining because the next chicken the guy just pulled out of the oven is newer and should have been offered from the start.
1) Your point would be definitively valid if this practice (multiple versions) was the norm for all games …fighting games in particular …but its not ….what you are saying is common knowledge in regards to game development …thats not the issue here.
2)Games are released unfinished all of the time due to time constraints or publishers pushing for the game to be released ECT…. however but charging for content that is staple in other games is wrong…there is no way to damage control that….
3) I guess i come from an era of gaming where you unlock things and you had to figure out things ….nowadays its microwave gaming and if you don't hold devs and publishers accountable they will get over on you...
a lot of my points went unaddressed which is fine because i know what site I'm on…
''people hear about second cycle and bitch about why they can't have content that is still in development for free.''
4) It needs to be said …that this is a drone mentality though….so if you voice your opinion its ''bitching'' just because its a game we like? its called having an objective opinion rather than being a ''yes man''
devs are to cater to us …..we are not supposed to cater to them……our money puts them on the map… plain and simple…. and what i mean by cater is make the best possible product from the start not re release the same game multiple times….again multiple version are primarily targeted/influenced by the tournament player (minority) not the average gamers(majority).
again i have to stress the point….i would be inclined to give credence to what u said ''if'' this was the norm across the board with gaming….
being objective does not = ''bitching'' but defending any company and never being critical is very much being a drone
there is a key difference being objective vs being a hater ….im very much and objective thinker i can list franchises that i hate doa not being one of them.
besides how is that multiple versions and dlc business practice working for capcom? check there financial status its not good…..not good at all….they couldn't fund making GTAV if they wanted to …(yea that bad)
do you really want doa following that trend ?