might be better if you didn't get our hands on it.when yall play characters get nerfed
They did a couple of events last year, both with the demo and the last few builds of the game.
EMPEROR_COW, please tell this guy how skank Zack is.
I said if necessary, which means, if he is going to be a horrible character overall (Bad everything, no mix-up game, or anything like vanilla) in the new version (Which he probably won't), just give him something useful, which could be an OH. I know how stupid it sounds, I might just edit it out of that list. The rest of the points on that list are good though. Sorry for my stupid ideas.
Seriously...
- Zack has a GREAT mix-up game.
- His strings give him stuns which either do not allow stagger escape, or give out stuns that are too long to make the stagger escape of any use. This means that Zack eliminates a whole defense option and forces you to hold or you get stuffed.
- 4K is disgusting (I love it).
- Has 2 critical bursts one being MID P the other a MID K.
- He has one of the best force tech games.
- He has a good frame trap game.
- His juggle potential is one of the best in the game.
Granted, he may not have the GUARANTEED shenanigans that other characters may have, but that does not make him a bad character. He was simply designed differently.
You need to play a good Zack to see how annoying he can be.
Ayane is already chock full of mix ups. She can easily go into forward facing or backfacing and critical burst you after a stun. Certain characters need different critical bursts to vary their game, such as Zack and Lisa, but Ayane does not. Helena's bokuho critical burst is mid punch, just like her standing critical burst. Ayane should have the same thing.
Nice... I never got to play any other build of DOA5 apart from Alpha and Retail, and I'm in UK so I'm not sure if they did it here. I know that they did it in like Germany and Paris so I could go there to play it.
It was all in London. Bruv, you need to come down here to support this games, I beg of you. Anyone else in NH or Yorkshiere or Manchester should also come down.
Get in touch with me via PM.
BT 4K gives a 33KK launch as well. Not slow escapable if done correctly.Back to Zack Strats, his back facing 4K and 66P+K gives off sit-down in stun or on counter hit, So he does have SOME guaranteed stuff. But out of everything, Zack's 8P could potentially be a sit-down stun in the making, just looking at the animation: A downward elbow smash into the enemy's head, and then making them sit down? TN could easily make it have sit-down properties.
Though he doesn't need it, it would be great to see. Just a suggestion.
Also, just a note: Fake rolling could be more useful if he could do the Shoryuken off of it (3P+K) by pressing 6P. It would look amazing too. But they should keep the ability to cancel it by guarding, holding or throwing.
Anyone have any ideas why they gave Bayman that backwards tank roll? It seems odd to me they'd give a heavyweight Ayane-level evasiveness, and also giving Kasumi a grappler-level throw with her new 33T. And for some reason even Ein has an OH (it does pathetic damage but I don't know the frames). Maybe they gave up on the character individuality thing?
Anyone have any ideas why they gave Bayman that backwards tank roll? It seems odd to me they'd give a heavyweight Ayane-level evasiveness, and also giving Kasumi a grappler-level throw with her new 33T. And for some reason even Ein has an OH (it does pathetic damage but I don't know the frames). Maybe they gave up on the character individuality thing?
I think the literally just took DOA4 Ein and dropped him over into DOA5U with most everything still in tact. My guess is the OH is getting dropped but time will tell.
1KK still launches for him so I'm satisfied as long as 1KK, 4H+K, BT 1K6PK works as a max threshold juggle.
No, if that was the case, 3K would cause a SDS. That's not the case, on top of that he was said to get a few new moves. 6P+K being a CB also means it's slower than all it's previous versions as all CBs are 19-20 frames.
I'm actually worried he's gotten nerfed. I hope him getting his OH back is true. I'll touch on my mains for balance after a while.
Despite the factor of randomness in DOA4 being frowned upon, DOA4 was definitely a fun watch since you'd hardly ever see someone throw out the same stun game combo over and over. Maybe the same juggle but not the same stun game combo.
I guess it's one of those things you could say was fun for the spectator but not fun for the player... in my opinion anyway.
Bayman's BTR reminds me of Bob (Tekken).
There is some element of a bounce off of it. I don't see why 1KK as a launcher wouldn't be possible because of 3K not SD stunning though especially when the last kick breaks threshold.