How will this affect characters (players) that like to poke? I don't mean to an extreme, but poking to setup other things? Even I think the uber-reliance on stuns is stupid and Alpha (I) pokes to set-up shop whereas an Ein player can keep you motionless with stuns all day long. Holding from stun isn't the point, but since you brought it up: Get poked like crazy or hold out of them to get thrown?
The former is happening more because the game insists that you just strike - even if you're a grappler or playing a non-grappler like one! Poking/Stuns ought not be a problem since no one seems to fear holding or if excessive holding is happening, there's no throwing as a consequence.
IOW, there's no balance of the triangle among many players; however, I find this imbalance smart since/if you know the risks. You hold as the defender, the attacker has a plethora of options:
Throw punish, the best option because eventually you'll get caught throwing out raw strike (stun/stagger/etc.) If the attacker goes for throw: Techs/CTs/HCS to beat them out.
This game is strike heavy which induces hold spamming - that's the issue here! If it were grab/throw heavy, you'd get complaints, too; yet, the hold spamming, but no complaints thwew! If you come across a smart throw heavy player, what then? There are two ways to inflict damage; yet, no one fears the obvious method. What happens when you're getting beat by the other method or when both methods are used jointly? (ie: Tick-throwing, if the opponent is smart enough not to hold, which I don't see too much of either)
I appreciate the stun game; however, it is taken too far sometimes!