How to know if you are good enough to attend a tournament
If you are a fan of fighting games, then congratulations, you have just passed the skill test to attend a tournament. Don’t worry, if you hate fighting games you have still passed the skill test to attend a tournament. Let’s be realistic here: your chances of...
[D-YS] I was able to check some stuff about the next patch this week, so I'll tweet a little bit about it.
[D-YS] First off, you will now be able to save replays of lobby matches.
[D-YS] A lot of people were asking for that feature, so we worked hard to put it in.
[D-YS] Also, the host of a lobby...
-[D-YS] I've finally had a chance to check out a few of the tweaks, so here are a few bits of info about the next patch.
-[D-YS] First, it looks like we can clear up the huge lag that happened on some stages for online fights.
-[D-YS] Now you should be able to fight without worrying about what stage you're on.
-[D-YS] Next, you'll be able to view opponent information before the start of a ranked match.
-[D-YS] You'll see their name, connection speed, grade, etc. all before you actually accept the...
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[D-YS] As I mentioned last week, I'd like to explain the direction for balancing things moving forward. Please keep in mind that we're still considering what exactly to update, but this should give you an idea how we're thinking.
Direction 1: As a rule, we are not going to do anything that makes all of your practice up to now pointless.We will only tweak things we feel are absolutely necessary.
Direction 2: We will balance aspects we feel are not fair. Moves that are way too strong or which have strange motion, etc. Bug fixes are included in this consideration.
Direction 3: We will not change the concept and...
Yohei Shimbori via Gamasutra said:One of the things that I learned was the power of having a series behind you, and what it means to be part of a series. There are existing fans out there, and you have to think about the people who have supported the series for so long, and you want to make sure that the game that you make appeals to them first, and satisfies those fans first.
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"As a director, I really try to take fan feedback into account. I really try to keep an open mind," Shimbori says. That, married with some serious reflection on how the...
Suzuki seems genuinely impressed by DOA5. "I feel like this is a real evolution, one...
VG247.com said:Balancing is another area that must have needed a lot of work to make Dead or Alive 5 run as smoothly and as fairly as possible. How challenging has it been to strike a solid balance this time around?
In terms of balancing the most...