John Andersen said:Yosuke Hayashi, leader of Tecmo Koei's Team Ninja, supports...
Gamasutra said:"We've always had the sex factor in the game; in the past, the female characters had to have big breasts, they had to have scanty dress," says Hayashi. "In DoA 5 especially, we're trying to focus on the real women that surround us; the voice of a female, the mannerisms. We are being realistic about it."
If Team Ninja's goal truly is to dignify the Dead or Alive franchise a bit, then it seems the team risks alienating some fans who may have just tuned in for the flesh parade. But...
EDGE said:In an interview, Hayashi told us: "In terms of collaboration titles, there are staff on our team who just love fighting games...
Jason Borlase said:![]()
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Having entered two fairly large tournaments now and finishing in the top 16 of each (just thought that had to be...
Fumihiko Yasuda said:“It’s very easy to develop for. We’re finding it very similar to develop for Wii U as for the Xbox 360 and PS3. …They’ve asked us what we would like to see from the hardware, and when we give them feedback we can see that they’re definitely listening to it and making changes. The hardware is still constantly changing.
Yosuke Hayashi said:We’re thinking about all sorts of things. Right now, our Wii U development is focused just on Ninja Gaiden, but we’re definitely keeping...
VentureBeat said:Team Ninja studio head talks DLC costumes and Tekken vs. Dead or Alive
December 9, 2011 | Sebastian Haley
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Team Ninja, an in-house development studio owned by Tecmo Koei, is best known for its work on the Dead or Alive and Ninja Gaiden franchises. The last major entry in the Dead or Alive fighting game series, Dead or Alive 4, was released one month after the launch of the Xbox 360 in late 2005. Since then, Team Ninja has focused on ports, such as Dead or Alive Dimensions for the Nintendo 3DS, Ninja...
Yoshinori Ono said:- What’s the regional distribution of fans for this series like?
"Ono"
Generally, North America accounts for about 60%, Europe 30%, and Japan and Asia 10%.
- It seems that Street Fighter has been widely popular in North America for a number of years.
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"Ono"
Part of this popularity stems from the past success of the series, but I think the major reason can be attributed to the strategy we...