That is plainly false. It's +6 on normal hit with fastest stagger escape. It's +14 with no stagger escape at all. Considering that it's not that hard to reach fastest stagger escape, +6 is probably the best you're gonna get in most situations. If not, +10 at best against any average player that knows about stagger escapes. And it remains +6 as a counter hit and as a high counter hit. That's what sucks about it.
I must have put the words fastest stagger escape without placing its frames (+6) by mistake.. (which is why I put the comboing into K as a separate part) ... (give me a break it was 5 am here .. ) ...
(I re-edited the post with the (and +6) )
Still, all the points I said remain valid.
As for high level play, I assure you the move is very much useful and viable. (ask Sorwah .. lol)
Even after conditioning the opponent there will be situations where they do NOT stagger even at high level.
there will also be situations where they will hold.
Also, contrary to what you may believe.. even the Japanese say its pretty hard to react to, especially considering all the variants leading to it and the possible mixup along with it. (which is still part of the whole value of the move)
the Stand alone does NOT suck.. its great from range especially for stopping walk backs.
and the +6 is great for OH... her fastest OH is i16 (66H+P) meaning if they throw out any mid or high thats instant hi counter. and it would only lose to an i9 jab if the opponent was fast enough to SE and throw the jab.
as for the advantage from range, what are you looking for ? + 40 ? I'm talking about the range game ... its for a poke out, not for follow up in this situation ..
the moves weakness is blatantly clear for a mid-high level player.. if you block it, then you can mess leifang up. theres no rocket science here.
it's still an amazing tool ... not to mention a high crush.