DOA5: New Gameplay Demo Trailer of Ayane and Hayabusa

Discussion in 'Dead or Alive 5 Discussion' started by R4712-VR88, Mar 18, 2012.

Comments

Discussion in 'Dead or Alive 5 Discussion' started by R4712-VR88, Mar 18, 2012.

  1. Raansu
    Bleh, the other trailers made it seem like back stuns were viable again. This video shows otherwise as Ayane slow escaped and turned around damn near instantly. That's disappointing.

    Edit:

    I did however find it hilarious to watch Ryu's Izuna get messed up by the beams moving around from the crane lol.
    x Sypher x likes this.
  2. Allan Paris
    They get really low for those low holds now. Yes, I enjoyed his Izuna getting butchered by that beam as well, and he gets nothing from it.
    ScattereDreams likes this.
  3. DrDogg
    Because if you told me this was a new DLC level for DOA4, I wouldn't argue with you. The more Alpha build trailers I see, the less hope I have in the game being good. I'm ready for post-Akira, up-to-date trailers so I can think positive thoughts about DOA5 again.

    On a side note, and completely irrelevant to a good DOA5... I don't like how the character select is two separate frames. It cuts off the side of the characters when it zooms in.
    Jefffcore likes this.
  4. Allan Paris
    I noticed that too, it bothered me on first site, but I think I'd eventually get over it. I also don't like the stats they put up for the characters.
  5. Game Over


    LOL!!! (couldn't resist!)



    Carry on with thread ...
    DrDogg likes this.
  6. Rikuto
    I like how ayane's low hold at 0:39 is out there for like a year and she gets hit in the face with a power blow.

    I also like how you can tell the difference in animation super easily. Hopefully that carries over to some of the abusive characters like zack and jann lee who had nearly identical animations between standing a crouching holds.
    MrMoon360 and DrDogg like this.
  7. Game Over
    In other news, I notice a "side-step" @ 1:15 of this vid (by 'Busa vs Ayane's knee)....

    Are we done noting those yet?

    She SEed, and got launched! Maybe back-turned stuns will grant frame advantage, at least.

    Makes them easier to react to. I approve!
    MrMoon360 likes this.
  8. Allan Paris
    Oh I like it too, I wasn't saying that as a bad thing. I just think about certain characters in doa4 that low hold and I can't tell when they are doing it, Tengu being the main one.

    Edit: Also when she SE'd she didn't block, as the AI never does when they are caught back turned. She just took the launcher.
  9. Kasumi
    The Ayane player tries too hard with the holds.
  10. Mr. Wah
    1)

    Because it's Hayabusa.

    2) The free steepping looks much more fluid than even 3.1. It looks like the characters aren't walking in a pool of molasses like DOA4.
  11. Aion
    I like the character stats, not for their accuracy, but simply because things like this work well with the casuals/newcomers that play the game without actually harming gameplay.
    MrMoon360 likes this.
  12. ScattereDreams
    I don't think too many people will play characters based off stats. Not every opened the SCV guide, looked at the character stats, and go "hell yea!" when they say Astarath and, Natsu. (Which are probably getting nerfed anyway this week).

    As for the low holds. I like it Ayane really did drop it low. I'm more worried about the other holds. I can't tell the difference between mids-highs with Helena.
  13. x Sypher x
    At 1:18 Ryu doesn't get such a high launch. Was it because Ayane SEed?

    Also, now all that's left is Hitomi vs Ryu. Not that it matters though lol.
  14. grap3fruitman
    A lot of the alpha footage has made me more concerned with the development of the game than anything.

    Look at Busa's :3::3::P:: they gave him a follow-up high in addition to the low he had before. Now he gets to mix-up the two and I have to guess based on that.

    They're continuing down the route of making DOA about the guess, rather than the attack.
  15. Belinea
    Is it really a mix-up though if the same one action will beat either attack? In this case all you have to do is guard low.
  16. MrMoon360
    I don't think that's out of bounds for a balanced mix up.
    If you counter low, you'd still miss the high kick.
  17. MASTER
    Not sure why it hadn't been posted, it was on my status update here. Analysis and video Here.

    You are right game over that was a sidestep against ayane.

    MASTER
    :hayabusa:
  18. grap3fruitman
    Except I'm not just guessing between high and low here though. Busa has the ability to delay either of those follow-ups by however many frames. So now on top of guessing which level he'll attack, I'm also guessing when he'll attack. He can also not do anything but I can't tell if he free-canceled or is just delaying his string. By the time I can tell, I've missed my opportunity to react accordingly. I'm constantly guessing in this scenario. Tone down the string delay and make people commit to an attack.
  19. ScattereDreams
    and if they free cancel and, you counter you get thrown.

    Honestly, how is it any different from SCV with Astaroth's 1A,A/1A,B? Or his counterhit 6k? You have 2 grab options and 1 chance to guess right.
    (Sorry if you don't know what i'm referring to. Most people know Astaroth's moveset). What DOA5 need's is some fuzzy guard inputs. More safe options and, alternatives for countering.

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