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  1. Django

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    to add to the list removal of 66K sitdown and making 8P sitdown almost unless...
  2. Django

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    other chars have that kick thats like 6H+K aren't even GB and they are safe (ie. hitomi)... but not tina's.
  3. Django

    DOA 5 Tina Thread

    The stun from :6::K:, :P:, as in :6::K: hits they low hold but u did :P: and it whiff your +6 - +22 and you can get free HI-counter throw.
  4. Django

    Rachel Buffs

    Doesn't change the fact Rachel Ground attack is still the best one in the game.
  5. Django

    Rachel Buffs

    you could have always back tech it every time anyways nothing changed there, and the point of ground attacks / stomps is to beat a recovery kick and i don't see what all the crying is about ie. Tina 2P is -1 on HIT and -25 for whiff and Rachel are still better on both hit and whiff.
  6. Django

    DOA 5 Tina Thread

    Gonnna post this here too :6::K:,:P: for stun and if they low hold even on fastest you can still get HI counter with low throw after the high punch whiffs.Tina gets from +6 - +22 if they low hold her :P: after :6::K:. so basically u get a guarantee Hi-counter Low throw cause they did a low...
  7. Django

    DOA5U Tina's Super option select!

    i just :6::K:,:P: for stun and if they low hold even on fastest you can still get HI counter with low throw after the high punch whiffs lol, it so dirty. Tina gets from +6 - +22 if they low hold her :P: after :6::K:. so basically u get a guarantee Hi-counter Low throw cause they did a low hold...
  8. Django

    Tina's New Ground Game in DOA5U

    Team ninja clearly don't what you to force tech in a combo, up coming nerf on the way. and back when ground throw was +5 it gets nerf to 0 cause people said it was a combo when it clearly wasn't it take 8 frame to connect ground throw and it only +5, it was a problem with the online not the...
  9. Django

    Balance Tina's wishes for an DOA5U patch

    It was already hard enough to get in before, as tina is the worst char to space with imo and then they nerf 6K, 66K, and 6H+K and everything eles with range is unsafe or too slow and all of them are linear. and why isn't running throw a OH already Also OH 66P+H got a damage nerf too... cause it...
  10. Django

    Balance Tina's wishes for an DOA5U patch

    yes to 1,2,3,8. 5. i feel the same with :4::6::H+P: 6. :6::P::P::p+k: should just CB like come on other ones :6::h+k: being -9... so dumb and the stun on :6::K: was so good before over +20 and now it gets shake down to +13, only can combo :P: to it and if they were to hold out of it was was...
  11. Django

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    i always get hit out of it :( ps. talking about running attacks, why does running K gets duck on by any crouching attack ie. 2P even just holding down sometimes, it a mid kick >_> the only good GB and it can't even be used right
  12. Django

    TTT: Tina Tag Tournament (a.k.a the Tina tag thread)

    Tina's doesn't work anymore. :l and 8P the only one and it CH only
  13. Django

    Tina's New Ground Game in DOA5U

    ^ it a new air throw 4T and yea 6h+k is punish by low throw but the same kick from the roll still GB -4 idk if they forgot to nerf that too or meant to leave it anymore :l
  14. Django

    Tina's New Ground Game in DOA5U

    6h+k doesn't GB anymore and it's -9 on block 4p+k doesn't get u anything not even ground throw
  15. Django

    Tina combo thread

    thanks didn't notice it was that.
  16. Django

    Tina combo thread

    if only P hits of KP and turns them around, K[P], 8P, 66K, 6P+K (CB) K[P] (unholdable in closed stance), 8P (longer sitdown caues of back hit), 66K (sitdown caues hit them in crouch cause of last sitdown), 6P+K (CB) This is a100% guarantee CB combo, you can't slow escape or hold out it. Enjoy :)
  17. Django

    Tina Patch v1.03

    :8::P: work in the air like it did before.
  18. Django

    Tina Patch v1.03

    8P Force tech into 46P is now +4 and you can get a Ground throw off of 8K and while running K / 236K if they don't tech, you need to dash in for one of them. 66K sitdown stun is long enough for a guarantee CB hit.
  19. Django

    Tina Patch v1.03

    TINA [NEW MOVE] Sidestep T: changed to allow the same throw as 7PPT from sidestep. [NEW MOVE] PK (on hit) T: changed to allow the same move as K (hit) T when PK hits as well. 7P, 7PP, 7PPP: changed to mid moves. 7PP: change advantage on guard from +2 to -1F. 7PPT: changed startup...
  20. Django

    DOA 5 Tina Thread

    well it a force tech at +22 u can't hit them before they get up. they can still block.
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