Recent content by cip

  1. cip

    Hayabusa: Tools of a Super Ninja

    Hey! 1. I know of one attack, that is relaunching with WR 4K, when it is just not high enough to airthrow afterwards. After that, a down attack (2P) is guaranteed. 2. I don't think there are any.
  2. cip

    Hayabusa: Tools of a Super Ninja

    Ballr4evr had this neat combo: Ongyoin 8P, 3P+K, P+K, 6P... Which seems to be a natural combo when timed right. It is a bit risky, as the P+K teleport has strict timing and the backturned combos allow for the opponent to react, but it is a nice way to just keep up the pressure instead of...
  3. cip

    Izuna Properties

    I've been watching Ballr4evr on YouTube and also Master of course. They are both insanely good Busas, but I wonder why they nearly always juggle after an Izuna throw/hold instead of using the command Izuna. I know Master does full Izunas in tournaments and it is considered to be his signature...
  4. cip

    DoA5U Hayabusa

    What do you mean? :)
  5. cip

    Any help with Shozo-Izuna¿

    You need to hit the throw button right with the sound effect of the second air-hit, online maybe a nanosecond earlier. So you should probably practice offline. Actually, I found that my problem was that I didn't input the circle properly. You can buffer the 2 Ps very early and then concentrate...
  6. cip

    DoA5U Hayabusa

    I've seen him fail it in tournaments more often than not. Made me cringe every time. It is a slight nerf, but I am happy with it, since I couldn't do it consistently and I still don't like the way it looks. 33P nerf is sad. I can't find anything different with P+K either. I'm happy they...
  7. cip

    "Prepare!"- Hayabusa Video Thread

    A series of nice friendly matches I hope you will enjoy:
  8. cip

    DoA5U Hayabusa

    The roll cancels can't be done with 6P or 8P anymore, they need to be done with 9P. This is good, but a minimal change. WR H+K feels to need a bit of a stricter input, but I can't be sure. High crush seems to work better, good catch Brute! Can't find any change to 2H+K, 33P or 66K though. :(
  9. cip

    Characters How to know which type of character to main - Problems with Hayabusa

    So if you are a beginner, I have some tips for you. First off, if your critical burst setups are too predictable, please watch the second half of my small guide: . The key is to use different attack heights and rotating between kicks and punches. Also, if you get held in your critical burst...
  10. cip

    DoA5U Hayabusa

    On 33P: Oh, I read that wrong :( Yeah, that sucks. I never pulled that off on anyone. I find it far too risky. On P+K: Yeah, like I said, that would make it weird and I don't get the reason for doing that.
  11. cip

    DoA5U Hayabusa

    Thanks, Brute! That's quite exciting. My opinions: It is quite hard to punish stuff with 33T sometimes, so I like this change. 8T is quite gimmicky, so I don't care for the damage buff. I said before that I don't like Izuna 33P Shoho, so I like this change. WR H+K changed input is the single...
  12. cip

    DoA5U Hayabusa

    Coming in the next DLC pack :) Now I desperately need a random filter for costumes. I don't want to be a fat santa by accident.
  13. cip

    DoA5U AE Ryu Patch wishlist

    Exactly. Ongyoin with a low crushing option other than 6P+K is much needed and some more teleports would rock. I would actually like a "teleport backwards, just out of wake up range, but within Shoho range" ;) And I agree with SilverForte, and Ryu needs more frame advantage in general. The 3...
  14. cip

    DoA5U AE Ryu Patch wishlist

    I really enjoy doing speculation and wishful thinking about changes to Ryu. So let me start off with what I would like to see changed about him in the next DOA 5 version: + Change the input for WR H+K to 236 H+K + Make 4 H+K, 9P and WR 4 K, 9P way faster + Make 66K available from Ongyoin and...
  15. cip

    DoA5U Hayabusa

    Did you mean.... Taaaaaaaaaa! by any chance? ;)
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