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  1. cip

    Hayabusa: Tools of a Super Ninja

    Hey! 1. I know of one attack, that is relaunching with WR 4K, when it is just not high enough to airthrow afterwards. After that, a down attack (2P) is guaranteed. 2. I don't think there are any.
  2. cip

    Hayabusa: Tools of a Super Ninja

    Ballr4evr had this neat combo: Ongyoin 8P, 3P+K, P+K, 6P... Which seems to be a natural combo when timed right. It is a bit risky, as the P+K teleport has strict timing and the backturned combos allow for the opponent to react, but it is a nice way to just keep up the pressure instead of...
  3. cip

    Izuna Properties

    I've been watching Ballr4evr on YouTube and also Master of course. They are both insanely good Busas, but I wonder why they nearly always juggle after an Izuna throw/hold instead of using the command Izuna. I know Master does full Izunas in tournaments and it is considered to be his signature...
  4. cip

    DoA5U Hayabusa

    What do you mean? :)
  5. cip

    Any help with Shozo-Izuna¿

    You need to hit the throw button right with the sound effect of the second air-hit, online maybe a nanosecond earlier. So you should probably practice offline. Actually, I found that my problem was that I didn't input the circle properly. You can buffer the 2 Ps very early and then concentrate...
  6. cip

    DoA5U Hayabusa

    I've seen him fail it in tournaments more often than not. Made me cringe every time. It is a slight nerf, but I am happy with it, since I couldn't do it consistently and I still don't like the way it looks. 33P nerf is sad. I can't find anything different with P+K either. I'm happy they...
  7. cip

    "Prepare!"- Hayabusa Video Thread

    A series of nice friendly matches I hope you will enjoy:
  8. cip

    DoA5U Hayabusa

    The roll cancels can't be done with 6P or 8P anymore, they need to be done with 9P. This is good, but a minimal change. WR H+K feels to need a bit of a stricter input, but I can't be sure. High crush seems to work better, good catch Brute! Can't find any change to 2H+K, 33P or 66K though. :(
  9. cip

    Characters How to know which type of character to main - Problems with Hayabusa

    So if you are a beginner, I have some tips for you. First off, if your critical burst setups are too predictable, please watch the second half of my small guide: . The key is to use different attack heights and rotating between kicks and punches. Also, if you get held in your critical burst...
  10. cip

    DoA5U Hayabusa

    On 33P: Oh, I read that wrong :( Yeah, that sucks. I never pulled that off on anyone. I find it far too risky. On P+K: Yeah, like I said, that would make it weird and I don't get the reason for doing that.
  11. cip

    DoA5U Hayabusa

    Thanks, Brute! That's quite exciting. My opinions: It is quite hard to punish stuff with 33T sometimes, so I like this change. 8T is quite gimmicky, so I don't care for the damage buff. I said before that I don't like Izuna 33P Shoho, so I like this change. WR H+K changed input is the single...
  12. cip

    DoA5U Hayabusa

    Coming in the next DLC pack :) Now I desperately need a random filter for costumes. I don't want to be a fat santa by accident.
  13. cip

    DoA5U AE Ryu Patch wishlist

    Exactly. Ongyoin with a low crushing option other than 6P+K is much needed and some more teleports would rock. I would actually like a "teleport backwards, just out of wake up range, but within Shoho range" ;) And I agree with SilverForte, and Ryu needs more frame advantage in general. The 3...
  14. cip

    DoA5U AE Ryu Patch wishlist

    I really enjoy doing speculation and wishful thinking about changes to Ryu. So let me start off with what I would like to see changed about him in the next DOA 5 version: + Change the input for WR H+K to 236 H+K + Make 4 H+K, 9P and WR 4 K, 9P way faster + Make 66K available from Ongyoin and...
  15. cip

    DoA5U Hayabusa

    Did you mean.... Taaaaaaaaaa! by any chance? ;)
  16. cip

    DoA5U Hayabusa

    Holds are my main weakness, too. When I play with my second (Hayate), I hold more succesfully, because he doesn't have expert holds (except for mid K, which I don't really use). With this, my timing is better and I get holds more consistently. With this in mind, I try to go more for normal...
  17. cip

    doa5 error 8002D001

    Okay, I had the same problem. It's because of google + and youtube. I fixed it by going to http://www.youtube.com/account_advanced, setting a password and then giving DOA5U the email address that is on that link and that new password for log in. Screw google for forcing google plus on youtube...
  18. cip

    Ryu Hayabusa: The Thinking Man's Super Ninja

    Well that is about the hardest thing to do in DOA imo. You not only need to have really good knowledge of the oppent's movelist, you need to have spot on reaction and good instincts/reads on your opponent. So doing that is really really hard. And I wouldn't say that defense is Hayabusa's...
  19. cip

    Ryu Hayabusa: The Thinking Man's Super Ninja

    It used to be that way in DOA5. Ryu couldn't do his advanced mid kick hold while in stun for example. This is not the case in DOA5U, however. Maybe you're just screwed up by the timing when using advanced holds, like I often am. For example, when playing A.I.-Hayate and I want to 64H one of his...
  20. cip

    Ryu Hayabusa: The Thinking Man's Super Ninja

    I always feel the most important thing is to adjust to your opponent. Try and understand what he does and doesn't do and counter act accordingly. Other than that, there are fundamentals you need to abide by. Use the combos that do the most damage. Use moves that are safe on block (you mentioned...
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