Very nice work and material.
But I really dislike the music choice. Hayates/Hayabusas/EINs etc. themes are a bad choice IMO because character themes are action oriented in general. They are are "loud" and annyoing. DOAs sparring themes (any) would fit the shown material much better. After all, it's about teaching/telling you the basics of DOA(5), right.
Still, awesome stuff. Hope it will help out players who are new to the series.
i think i put all the training songs at several points .. particularly the longer parts because i can easily loop them ... i also put calmer tracks and i put the cutsey fartsy japanese anime bubbly tracks ...tried to please everyone .. lol
but i felt i had to start with the heavy hitter tracks to attract people .. at least that was the idea ...
that .. and to mask the background music of the earlier vids (cuz i didnt know how to play the matches with the stage track disabled .. my bad >__>)
i got a few pms about the music tracks infact .. lol its kinda funny ..
with a big project like this obviously you cant please all tastes .. and i believe that you have to add a touch of your taste in your work .. u know ?
for example im not a fan of talking in my vids .. i prefer writing because i wouldnt hesitate or stutter and ill get my idea accross straight away ... and you can easily pause and read at your own pace ... go to training mode .. mess around with whats written .. press play and move on to the next topic ...
dont get me wrong i think it takes alot of skill to do voice over tutorials .. and to do them just right ... but for that u need:
- a good voice
- good audio capture
- no stutter
- confidence .. no "umms" and no "i meant this or that" ...
- a shit ton of editing to have what you say flow well with what is being shown ...
if the example was faster than what you wanted to say you're screwed cuz you either have to put another example or you have to shorten what you're saying or redo everything altogether
with text you dont have to worry about any of that .. just about .. is it understandable ? is it clear ? and is there enough time to read and if there isnt you can simply edit in a still or just 2 characters in neutral state .. because their eyes will be on the text ..
but if you talk .. they'll be staring at an idle screen .. personally i find that annoying and boring ..
plus you can watch it on mute ... but you cant do that with a voice over .. and you have to suffer with whatever horrid music taste the speaker has ... or nose slirps if he has a cold .. >__>
it was alot of work man .. (sure as hell screwed up my social life till i got it done .. lol )
but agian you cant please everyone .. and you sure as hell cant be 100 % perfect ...
but as long as i managed to turn some heads around to see what doa5 is about .. im happy ..