Every other character simply has a much better neutral game than Alpha and Phase 4 (especially Phase 4). Alpha's strings are telegraphic regardless of being long and she gets raped hard on defense. Your imagination can literally run wild once you get the knockdown on her. Putting her up against the wall forces her to guess with teleport. Putting her up against the wall where it forces her to automatically teleport is an easy punish once you find it with your character. The match up for most characters vs Alpha is not hard, and the block button exists.
Phase literally has nothing scary in neutral, she is forced to commit to strike free cancel/throw during the neutral. If she uses any string that requires going past PP6P, she's stuck or gets punished. She has to spend more fishing for counter hits more than anything else in neutral. People just need to really learn the match up and stop getting hesitant just because she teleports.
Zack is in top 5 because his mix up is unparalleled to the cast (as is the other 4 in the same respect. Each of the 5 can literally do what they choose during the mix up, in their own right. Most other characters do not have the same privilege in DOA). Zack more than likely has the greatest advantageous with Critical Burst because of both Ducking and Sway changing his offensive mix up in such a unique (and annoyingly good) way. The fact that he gets a full 2K string as a force tech+damage is really strong. Once he gets going, a strong Zack will often keep up the momentum as best he can along with 6T guaranteeing 50+ every time it hits into a mix up.
His match ups really aren't that bad either. Characters Leifang, Genfu and Ayane are still way better than him though, because each have much better advantageous situations with a higher reward than him.
Phase literally has nothing scary in neutral, she is forced to commit to strike free cancel/throw during the neutral. If she uses any string that requires going past PP6P, she's stuck or gets punished. She has to spend more fishing for counter hits more than anything else in neutral. People just need to really learn the match up and stop getting hesitant just because she teleports.
Zack is in top 5 because his mix up is unparalleled to the cast (as is the other 4 in the same respect. Each of the 5 can literally do what they choose during the mix up, in their own right. Most other characters do not have the same privilege in DOA). Zack more than likely has the greatest advantageous with Critical Burst because of both Ducking and Sway changing his offensive mix up in such a unique (and annoyingly good) way. The fact that he gets a full 2K string as a force tech+damage is really strong. Once he gets going, a strong Zack will often keep up the momentum as best he can along with 6T guaranteeing 50+ every time it hits into a mix up.
His match ups really aren't that bad either. Characters Leifang, Genfu and Ayane are still way better than him though, because each have much better advantageous situations with a higher reward than him.