The Art Style and Graphics Discussion

Tyaren

Well-Known Member
Standard Donor
@Argentus, don't worry I will still be posting here, I just won't get into the long winded kind of explanation and discussion anymore. I also didn't make this decision because I was upset about especially your comments. ;) One last thing though, just because it took you so much time and effort to make a case with your last post:
I think you dislike many of the KoF12/13 sprites for highly subjective reasons. There really is nothing wrong with the majority of examples you posted other than they aren't to your personal liking as a gamer, not designer, and you do have some very specific preferences on top of that. That's what I learned in the time that I've come to know you better. Especially with your women. ;)
Exaggerated declarations like KOF12/13 sprites look "fucking hideous" and KOF14 character models look like "PS2 models" clearly show you are not being very objective or moderate in this regard.
I do also not like certain choices in character design but I am aware that I don't like them for very subjective reasons. Let me think of one...
I don't like that DOA5's Brad isn't devilishly handsome like in DOA4 anymore. And I complained about that in the past. But I get what they were going for now. They made him a more realistic character, showed his age and what alcohol abuse did to him. That certainly does take a toll on your looks after years of abuse... :(
I really do see your point with Ralph and Clark, they are extremely overdrawn to a point they resemble Hulk, maybe even worse. But if Terry and Kyo already look so overly muscular and broad these two had to be thrice as big I guess. It's just coherence...
The most I agree with you on Knuckles actually. He should be all about his name giving knuckles... Now it's more about his overall strength and he looks more like a dumb muscle head. Which he really isn't as far as I know. But even here I also see a very good reason for altering his design like this. It brings more variation and individualization to the characters' physiques. Old Knuckles looked exactly like Sonic body proportion-wise, he was just colored red. (That's lame character design. Even Luigi looks different to Mario, not just in color!) His actual abilities are supposed to be very different from Sonic though. Why were his limbs still so thin and his feet so prominent? Now he looks much more unique within the sonic game world and like someone who really is the strongest out of the group of main protagonists. And look, I just figured this out myself but according to the Sonic Wikia, which I took a look at just now, the designers actually thought the exact same. Almost scary:
http://sonic.wikia.com/wiki/Knuckles_the_Echidna_(Sonic_Boom)

By the way, are you referring to this prank picture that I uploaded on my website? XD

1618130_487306218059473_182820441_o.jpg

The mirrored art problem was actually purposely very much exaggerated here and there was no deeper meaning behind it. ;)
 
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Argentus

Well-Known Member
@Argentus, don't worry I will still be posting here, I just won't get into the long winded kind of explanation and discussion anymore. I also didn't make this decision because I was upset about especially your comments. ;) One last thing though, just because it took you so much time and effort to make a case with your last post:
I think you dislike many of the KoF12/13 sprites for highly subjective reasons. There really is nothing wrong with the majority of examples you posted other than they aren't to your personal liking as a gamer, not designer, and you do have some very specific preferences on top of that. That's what I learned in the time that I've come to know you better. Especially with your women. ;)
Exaggerated declarations like KOF12/13 sprites look "fucking hideous" and KOF14 character models look like "PS2 models" clearly show you are not being very objective or moderate in this regard.
I do also not like certain choices in character design but I am aware that I don't like them for very subjective reasons. Let me think of one...
I don't like that DOA5's Brad isn't devilishly handsome like in DOA4 anymore. And I complained about that in the past. But I get what they were going for now. They made him a more realistic character, showed his age and what alcohol abuse did to him. That certainly does take a toll on your looks after years of abuse... :(
I really do see your point with Ralph and Clark, they are extremely overdrawn to a point they resemble Hulk, maybe even worse. But if Terry and Kyo already look so overly muscular and broad these two had to be thrice as big I guess. It's just coherence...
The most I agree with you on Knuckles actually. He should be all about his name giving knuckles... Now it's more about his overall strength and he looks more like a dumb muscle head. Which he really isn't as far as I know. But even here I also see a very good reason for altering his design like this. It brings more variation and individualization to the characters' physiques. Old Knuckles looked exactly like Sonic body proportion-wise, he was just colored red. (That's lame character design. Even Luigi looks different to Mario, not just in color!) His actual abilities are supposed to be very different from Sonic though. Why were his limbs still so thin and his feet so prominent? Now he looks much more unique within the sonic game world and like someone who really is the strongest out of the group of main protagonists. And look, I just figured this out myself but according to the Sonic Wikia, which I took a look at just now, the designers actually thought the exact same. Almost scary:
http://sonic.wikia.com/wiki/Knuckles_the_Echidna_(Sonic_Boom)

By the way, are you referring to this prank picture that I uploaded on my website? XD

1618130_487306218059473_182820441_o.jpg

The mirrored art problem was actually purposely very much exaggerated here and there was no deeper meaning behind it. ;)

Well like I said, art is subjective lol. Like I love shen and Elizabeth's sorites in xiii.on



On knuckles, I agree I know what they were going for but it didn't really work. His fists should be his defining feature, not his chest.

On your mirrored thing I know it was exaggerated but mirroring four art is a good way to get different perspective on it.
 

Tyaren

Well-Known Member
Standard Donor
Alright, some more pictures of the prettiest game that I own so far. :) As a reminder these are all actual gameplay photos, not cutscenes or anything like that. The game actally looks this good while playing.

BATMAN™_ ARKHAM KNIGHT_20151102022557.png


BATMAN™_ ARKHAM KNIGHT_20151021042213.png


BATMAN™_ ARKHAM KNIGHT_20151017012527.png


BATMAN™_ ARKHAM KNIGHT_20151017052512.png


BATMAN™_ ARKHAM KNIGHT_20151020091803.png


BATMAN™_ ARKHAM KNIGHT_20151020053208.png


The lighting looks absolutely amazing in this game. O: And all of this running on the already outdated Unreal Engine 3! Some of the technically very advanced seeming effects are just really smart trickery by the development team.

Great news by the way (for me at least)! :D I finally ordered The Order 1886, meaning there will soon come lots of pictures of the most beautiful game of 2015! I can hardly wait! >__< Really just to take pictures, im not interested in the "gameplay" in the slightest. XD
 

Jadeinchains

Well-Known Member
I think you must be the one person on earth who would buy a game to take pictures! ;) I'm happy you do though because your pictures are always amazing. It will be a great day when every game has graphics on par/ better than the ones you just posted.
 

Chapstick

Well-Known Member
I'm not above getting a game just to take pics and make gifs. As long as it's cheap.

I worry about the future of PS4 games a bit seeing ones like Tales of Zestiria blocking you from sharing anything in any way. Though that seems to be mostly a japanese thing at least for now
 

UpSideDownGRUNT

Well-Known Member
Yeah, SKEV and DOAX3 better not block the parts I actually want to screenshot/record...

I'm gonna be taking screenshots of my first play through of DOAX3 and doing a kind of commentary on what my reaction was or if something funny happened.
 

Chapstick

Well-Known Member
You don't have to worry about screenshots because that seems to be a majority of what DOAX3 is (watching gravures and taking pictures) but recording may be an issue since LR blocks it in story mode and the whole movies section. Maybe that's something about story mode voice acting licensing? Idk

Dunno about SK having never played any but that's out already in Japan right? You can probably google it
 

UpSideDownGRUNT

Well-Known Member
just don't post any Marie Rose stripper pole pics please.
Have you ever read any of my posts? I don't want to see that crap either lol I wouldn't take photos of the pole dancing in general my pledge is to take tasteful photos of the gravures so no boob only shots of Ayane I a string bikini for example I'm not 14.

Being part of the "gameplay" the dialogue scenes in ow er mode and stuff should be safe. It might actually just ne gravure mode.
 
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Tyaren

Well-Known Member
Standard Donor
Hand models (I'm talking about the polygon mesh) in current generation fighting games...

CdK4E7mUUAASPwX.jpg:orig


39045372cedcade76d5ffc484e8847e4.jpg


tekken-xiaoyu03.jpg


killer-instinct-jagovssabrewulf03.jpg


rrMwcD.jpg


Guess, which hands are made of clearly the most polygons...? KoF 14! @Argentus
Killer Instinct is a not so close second... Street Fighter 5, Tekken 7 and especially Mortal Kombat however have laughably low polygon hands and character models in general... :/

DOA5Last Round isn't that bad at all in comparison and considering it's real age:

DEAD OR ALIVE 5 Last Round_20150820070707.jpg
 
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Jadeinchains

Well-Known Member
I could actually believe kof14's are the best because they sure look it right there! The worst by far I'd say was Tekken 7's that Lili picture Kasumilover69 posted where her hand looked like the thing's.
 

Jadeinchains

Well-Known Member
People who are obsessed with graphics like Tyraren.
And in Tekken 7 it was hard not to because it looked like they dipped their hands in a deep fryer.
 

Tyaren

Well-Known Member
Standard Donor
Who looks at hands when they're playing a fighting game?!

Counterquestion, who looks at boobs and asses when they are playing a fighting game? Apparently a lot of people. The characters at least fight with their hands though and not with their jiggling tits....
 

UpSideDownGRUNT

Well-Known Member
I never noticed anything like that, they look more like hands than the sausage monsters SF characters have tbf.

Not me, I'm too busy trying not to get completely rekt, you can't see either when you're in the middle of a match, only time its noticeable is in intro/outros and if you intentionally look at it in photo mode or something
 

Tyaren

Well-Known Member
Standard Donor
Just to hype myself a little for The Order 1886 (and to crash Grunt's phone) :D :
12791066865_74c620ee50_o.gif


MeekDependentFoal.gif


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2625686-lawpma.gif

Sooo purty! :3
 
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