The Kusari-gama has the best range in the game. Even in mid stance, it's quite easy to hit mutliple targets with the square button, so long as you are moderately competent at positioning yourself.
Thats why chose it... and yet it misses quite often... if I have to be within dry humping range to actually hit anything not directly infront of me.
Its also useless against bosses... so I just rolled with the Battle Axe for the Damage.
They're usually tied to skills. Parries are always invincible when they connect. Blade-spin for the kusari-gama has some i-frames, etc. Grapples (backstabs and heavy moves agaisnt enemies with zero ki) also have i-frames.
LoL... the game doesn't tell me any of this.... more importantly it gave me no parry... I've been Kiting my way past everything.
Yeah, but in God of War it's clear that more focus went into the flashy finishing moves than refining the core combat mechanics. Judging based on pure gameplay, the God of War games are pretty damn boring. Their appeal is in their sense of scale and adventure.
No it isn't clear.... its clear in Asura's Wrath that they were focusing on flashy moves since the game is literally 90% QTEs.... God Of War has a perfectly competent combat System enemies and bosses... sure you finish them with QTEs but you fight them first.... hell... Bayonetta follows the same formula just with less Flash... but thats just what I remember from GoW 2 & 3.... I never played the others.
DMC certainly never solved this "problem." DMC3 is the worst offender of all, because you're trying to manipulate the camera constantly. Only it's not to show you your enemies, it's that you're trying to NOT see your enemies so they don't attack you. It's really dumb. In DMC4 shit is attacking you off-screen all the time (fausts, chimera-lizards, blitz, etc.).
What do you want me to say.... its never happened... if I got hit in DMC4 it was because of that god awful Button Combination for performing an evasive roll.
And as I told
@Sotherius if thats what you did with your Camera then thats your own fault.... the game in no way encourages you to exploit the camera to avoid getting hit.... its unnecessary, because the game doesn't try to undermine any of the mechanics it gives you.... you don't need to exploit the enemy's path finding limitations or its off camera behavior or its inability to stop you from poking it in the butt because the games gives you mechanics that actually work.... thats not to say its impossible... obviously you could if you want to but my point is the game doesn't push you torwards it.
TN didn't "copy" Dark Souls anymore than Crash Bandicoot "copied" Super Mario Bros.
Never played Crash... and yeah NioH exists only because of Souls Fever.... its more similar to the souls games than anything they've made before.
Some of the structural elements were taken from Dark Souls that I didn't feel needed to be
Me too...
The combat in Nioh is mechanically much different and it feels much different. If you're unable to get past having a target-lock then fine, that's your prerogative, but it's not like the Souls games invented or even pioneered target-locking in action games (target-locking is a thing in DMC, for example, as well as countless other action games).
And yet some how it manages to have literally the exact same problems as Dark Souls...
The combat mechanics are more robust than the Souls games and yet it literally doesn't feel any deeper... it feels like I'm just pressing more buttons to do the samething.... Ki Pulse... as useful as it is just feels like Busy work for getting my Stamina back.... which is not surprising... they shouldn't have implemented a Stamina Bar in the first place... its just forced Down Time.... whats so enjoyable about being forced to wait every six seconds ? If I wanted that kind of drama I'd just get something from the app store.
Yes, i'm talking about kinships, if you're on the platform, most of their attacks happen offscreen, which is a non problem considering each attack has a different sound.
They Do ?
But if you're them then you can see them and their attacks.... I never dodged them by sound alone, I could see them clear as day.
If every audio is distinct from one another and the game does the correct audio balancing (which NiOH does), you should be able to tell what you're hearing. "Oh, i'm hearing a bowshot, let me adjust for that".
In NioH... I hear William Grunting when he takes an arow in the back.... I literally never hear them being fired BECAUSE THEY'RE BOWS !!! They are silent. I haven't been shot at with any Rifles or Magic yet. But the Bow Enemies are just as quiet as the Blow Dart Snipers in Blight Town.
but it is still at its core an action game
Yeah literally doesn't matter In literally in Genre.... if you throw in a levelling system into anything It may aswel just be an RPG, abstract progression mecanics undermine whatever core experience the game was suppose to be... the extent varies from game to game but in NioH and all the other Souls Clones its particularly Strong.
and is something they delivered in all games, it doesn't matter how much "unfair" or "bullshit" or "impossible" a challenge is, you can overcome with skill, with practice, with better reactions, with better understanding of the mechanics, and learning all of that is part of the fun.
Uhm... no....it merely takes longer.... NioH doesn't require the level of skill Ninja Gaiden 2 does..... its mechanics just aren't Robust enough to be challenging to me.... the game is obviously resorting to the classic trap common in RPGs where they just throw more enemies at you that do more damage and have more health.... and that doesn't makes things harder.... it just makes everything take longer.
So, as someone who has played DS2, DS3, and Bloodborne. and loved all 3 of them, how similar would you say Nioh would be like one of them? I've actually been checking the game out for a while now, and it looks pretty cool, even more so do to Japanese myhtology seeming to be a large plot point, which is something I am interested in learning more about.
If you're in for the gameplay... you'l love it.... if you're in it for a sense of narrative cohesion like Dark Souls 1 & 3 then I don't know.... its not my area of expertise but from what I can see, NioH isn't as good at setting up lore stuff the way Dark Souls 1 & 3 are...
So, as someone who has played DS2, DS3, and Bloodborne. and loved all 3 of them, how similar would you say Nioh would be like one of them? I've actually been checking the game out for a while now, and it looks pretty cool, even more so do to Japanese myhtology seeming to be a large plot point, which is something I am interested in learning more about.
If you're in for the gameplay... you'l love it.... if you're in it for a sense of narrative cohesion like Dark Souls 1 & 3 then I don't know.... its not my area of expertise but from what I can see, NioH isn't as good at setting up lore stuff the way Dark Souls 1 & 3 are...