The thing about Final Fantasy XIII is, it also had a fairly troubled development(just not to the point that it got completely changed to a new game like XV though).
The game was delayed by a good year or two too, I believe it was originally supposed to come out sometime in 2008 but was delayed to December 2009 and March 2010 respectively. There was probably cuts or scrapped content entirely, or just complete changes that seem unnecessary like Oerba Yun Fang getting a sex change and taking crimson Lightnings personality.
XIII had good ideas but just had poor execution, which unfortunately is something the entire trilogy suffers from. XIII-2 and LR were both major cases of 1 step forward 2 steps back. The biggest fault in their execution was probably the "hallway" maps and narrative, your characters are branded l'Cie and pn the run from PSI-COM and Barthandelus the Sanctum Fal'Cie right? This gives story reason for being linear and unable to go to towns etc. But...
Honestly to stop the maps from feeling like hallways they could have done what Tales does which still have the maps be A -B but have extra things to explore with item spheres or something like that so they're not claustrephobic.
For me, Narrative was executed poorly due to the fact that they just throw you into the world and dont give you any hint of what any of the world lingo is in the cutscenes(much) or gameplay. Instead, you have to look at the in-game glossary and read an entire books worth of stuff just to get the world building lol
That, and the whole party is temporarily split up thing lasts waaay too long you get split up in Chapter 3/4 and dont have the full party until Chapter 9....5 whole chapters into the game lol
I truly feel that FF13 could of had the increased potential of including the Overworld map style in similar to FF6/FF7/FF8/FF9. Overworld leads to an immense map for expanse and adding the small town feature where entering it returns to normal. Such as Balamb Garden in FF8 where in the Overworld you are about as big as a house, but when you actually enter the town/city? it's extremely way bigger than you like how it's suppose to. It's a lot cheap in the status but it's more effective to include majority of things without cutting and emphasize on details instead of turning everything in real time for realism. Not everything has to be realistic which I feel they are pushing this path way too hard.
Honestly, if FF13 had something like this with a small change in the story and extensive build up in story climax+post game relations, I will put it up higher than most FFs without including it's sequels.
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