I'm still stunned every time I see direct comparisons with the DOA5 lighting. How did they mess it up so bad?
DOA6's lighting is much more advanced than DOA5's lighting, but more advanced or realistic does not always mean more aesthetic, which is still very important in video games. Video game visuals are still art after all. With the lack of thought and polish in general of DOA6 I think they implemented the more advanced lighting and simply left it at that. They didn't tweak it much, there was no artist who went over all stages and made sure it actually looks beautiful. In general that stage of quality control seems to be missing in all of DOA6's visuals.
The aforementioned beach stage is a good example. The DOA6 stage designers set out to make a beach stage, so they made a random beach stage. Prior to both DOA6 and DOA5 (but that had at least the pretty fireworks stage) artists would go that extra mile and not just make a random beach stage, they would make a really special beach stage. They would add uniquely bent palm trees or interesting rock formations or they would tweek the lighting and colors for that extra romantic atmosphere...
This still looks more beautiful than anything almost 20 years (!!) later. Seriously, that's so sad and a sign of absolute artistic bankruptcy of modern day Team Ninja.
Last edited: