typing_wasted
New Member
I think their file update system is incredibly broken as well. That's why you're seeing gigabytes of data for puny new content which doesn't justify the size increase IMHO.
Not surprised, considering the quality isn't consistent and varies from costume to costume (the whole "navel vs no navel vs barely visible navel" depending of the chosen costume as an example), it was obvious something like this was going on lmao. Imagine outsourcing one of your biggest IPs to a studio that can't even make a proper base model that uses the same exact base body texture... yikesView attachment 30073
Because DOA6's every costumes has their own body textures even though the 3d model is perfectly same each other.
ex)
kascos001_body_blahblaha
kascos001_body_blahblaha
kascos001_body_blahblaha
kascos001_body_blahblaha
kascos001_body_blahblaha = almost 14mb
x 20
That's why the diego has different texture his ninja costume.
WHAT THE PUCK is wrong with Team Ninja.
why the textures are not shared? is this really necessary? this ruin their game.
Not surprised, considering the quality isn't consistent and varies from costume to costume (the whole "navel vs no navel vs barely visible navel" depending of the chosen costume as an example), it was obvious something like this was going on lmao. Imagine outsourcing one of your biggest IPs to a studio that can't even make a proper base model that uses the same exact base body texture... yikes
View attachment 30209
wtf the reflect light
Too much work. lolCouldn't they at least use the current Zack body model?
lazy.exeLooks like they reused the exact same model from DOA5 even though this suit is basically a differently textured nude body model and they completely replaced those body models in DOA6. Couldn't they at least use the current Zack body model?
The DOA team should definitely get help from the Nioh art designers especially if they're working on DOA6U. This is too good.The Nioh 2 team of Team Ninja can do thick and beautiful hair...
And they can also do detailed and atmospheric environments. Imagine DOA6 stages looking like this... *sighs*
Funny how they can do shit like this in a game where you're supposed to explore these sceneries, meaning the console/pc has to constantly render lots of parts from these and can heavily impactful in the performance, while in DOA6, a fighting game where they can easily make pretty backgrounds where they don't even need to model everything from every perspective cause we will never be able to reach it anyways (outside of the ones with danger zones ofc) we get shit like a claustrophobic box-like street stage with pretty much no detail outside of boundaries that we can admire and with a literal fully black backdrop (with no stars, clouds or even the fucking moon) acting as the "night sky" or a lab stage with a danger zone that pretty much makes you respawn on the same stage over and over again cause it has no other variations that can be swapped in when you get thrown throughout the crystal window thingy lmaooooThe Nioh 2 team of Team Ninja can do thick and beautiful hair...
And they can also do detailed and atmospheric environments. Imagine DOA6 stages looking like this... *sighs*
The illuminant is so ugly in this game. We can't see any texture in her skin. And they even nerfed her butt. Even the VV's graphics is better than doa6. Yohei Shimbori has ruined this game. View attachment 30416