SaihateDYNAMO
Well-Known Member
We’ve been seeing slight improvements with each new build so I’m pretty positive by the time the game releases they’ll manage to make things like that at least somewhat consistent...With a modern physics engine they should be able to allocate different physics properties to different materials. Just look at the loose straps of Rig's pants and the way they behave when he moves around. They are not as light and floaty as Eliot's costume's fabric, but weighty and they flap around with some momentum. That's not the problem.