DOA6 Graphics Thread

SaihateDYNAMO

Well-Known Member
With a modern physics engine they should be able to allocate different physics properties to different materials. Just look at the loose straps of Rig's pants and the way they behave when he moves around. They are not as light and floaty as Eliot's costume's fabric, but weighty and they flap around with some momentum. That's not the problem.
We’ve been seeing slight improvements with each new build so I’m pretty positive by the time the game releases they’ll manage to make things like that at least somewhat consistent...
 

Tyaren

Well-Known Member
Standard Donor
OMG...am I crazy or...?

navel.jpg
 

Tyaren

Well-Known Member
Standard Donor
lol I wasn't shocked. That post was just for some fun. XD I was always of the opinion that "I'm sure the guys will have them by release". :p Also good to see more outfits being confirmed now, Ayanes NG3 outfit has been shown.

Let's wait for @Project Bokuho to provide us with a source of Shimbori stating that he would definitely do something about the missing navels. ;) Seriously, did anyone other than PB know about this?
 
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