Snip
I believe we had the same disagreement before, and I think my opinion regarding this particular thing has not changed.
For the most part, Sit down stuns DO in fact guarantee a follow up even on fastest SE. Granted, the follow up is not necessarily always a launcher, but still it doesn't eliminate the fact that the follow up is actually guaranteed. Some characters however lack this property, particularly Hitomi and Eliot. Those 2 characters need a better tweak to the frames of their sit downs in order to give them more use and that sense of reward that you've mentioned. (by the way, from what I've heard, Eliot has infact been improved from that aspect)
- We already have stuns that give guaranteed follow ups. (Faint, Limbo .. and now the recently introduced Flops).
- We have stuns that do not allow SE but allow hold (Crumples)
- We have stuns that do not allow holding for a short duration but can be SE'ed .. (Sit down , Slips .. and in some rare cases Lift stuns giving natural combos)
- The rationale behind keeping the SE in the sit down is that you can play the gamble card of using a more favorable follow up at the risk of being slow escaped and either blocked or even held. There is great value and depth in that sort of mixup. (One example comes to mind is Christies 214P into 8K launcher)
-If you don't want to play that mind game then you can simply do the guaranteed extra stun you can land.
If they eliminate SE from sit down then what exactly is the point of burst ?
Burst was intended to create a scenario that is unholdable and unescapable for a long duration in order to allow almost any follow up including a powerblow. Now granted the sit down will not guarantee a powerblow, but neither would a burst when your health is beyond 50%.
Without SE, sit downs would end up being the same as burst, even launch wise since characters in crouching state get launched higher anyway. Not to mention that it would create a lot of brain dead scenarios where a critical burst would end up being guaranteed from a single hit. (pre 1.03A Gen Fu comes to mind... hes still severely brain dead in my opinion).
The reward critical burst grants is way too high to allow this to happen and I believe removing SE from sit downs would detach a huge part of what makes DOA what it is.
Right now, most the cast (excluding Eliot and Hitomi) have setups that would grant the reward of a critical burst through 1 guess (or 2 tops).... I think that's more than fair if you ask me. and the mix up to play around with stun or input a launcher is still intact.
This is how I feel about the situation.