I'm going to be on the beta all day tomorrow (literally), so I'll be posting my findings and theories at some point of the day.
I think the fact that moves are less + on NH is a side effect of SE being gone and stuns being shorter in general. I like this change though, as stuff that used to stun and force people to hold no longer does this, which adds to the defensive mind game. Now it is foolish to hold after moves like Ayane's 2H+K or Jann Lee's P6P because they are only +9 now and do not guarantee a follow up, so the more knowledgeable player will have an advantage in situations like these. If a player KNOWS They don't necessarily HAVE to hold a follow up, it can give that player more confidence on defense.
2H+K is now a tool to get frame advantage with a small poke (kinda like an advantage low in Tekken), rather than a way to get the stun mix ups going.
Also, I guess I finally found an advantage to basically skipping DOA5 with the 3H+K change. Since it was -7 in DOA4, it had to be spaced well to prevent getting punished (i5 throws still punished, albeit with a tighter window than is in 6). I really don't think this is a bad change, and the move is still completely useful and still quite strong. Plus, with all of Ayane's movement options, a good player can reliably space this move to be safe anyway.
I haven't had a chance to mess around too much yet. Does anyone know if the second P in 6PP can be held after 64H+P? If not it's probably a better option after the throw than 4P+K. Is there enough time to do a 6P3P?
So far this game looks to be moving away from heavy stun resets and playing the stun game in general. I think the emphasis will more on the neutral and just using stuns to get a launch since launch heights have been normalized. I like this change a lot since I hated the style of play brought on by the extended stun threshold and low early threshold launch heights of 4 and 5.
Ok cool thanks! Sorry I’m a little behind on the tech but I’ll catch up.
I actually think Ayane is very strong in this game so far. She has a real BT roll mix up now which is very scary. I just wish they gave her a BT S since characters like Rig have S from his flamingo stance, but that’s probably just me being greedy. I just like it when they give her more BT options since that’s a big part of her game.