Rev_an
Active Member
i would argue that the core of doa 6 is the core of doa, the triangle system.I think it's important to understand the mission of this mod. What is the purpose of DOA6++ and why has it been developed to this end? So here I provide you with the mission statement from the original post:
Now we can abstract from the changes implemented what Revan considers to be a better DOA6: A game completely devoid of what makes DOA6 unique in the first place. If you don't like how DOA6 plays at its core, then removing the meter will not solve your unfulfilled fantasies. If you don't like the meter, then you are reducing the game to a shallower product.
In that case, maybe DOA was shallow all along.
Here he even acknowledges that his own mod will not elevate this new form of DOA6 to be one of the best games in the series. So why are we even bothering with this if he thinks the other games will still be better products after this mod is finalized?
It seems Revan and his crew want to play a completely other game in the series, so they reject DOA6 and substitute their own mutation in the pursuit of experiencing the same game over and over again. The people who make up this part of the DOA community are against the series evolving or progressing in any way, so why should they be in charge of its future if all they desire is the past? All I see is people who want to play 2U or 5LR for the remainder of their lives. So why don't you go freaking play those games instead of perverting an experience others might enjoy?
This community's incessant bitching and, to quote Revan, scrub mentality for the last 3 years over a game that tried something new instead of the same stale formula is absurd and would be absolutely hilarious if I were detached from the franchise. If "better" is repeating what was already done in 2000, then maybe you should stay in 2000 and stop screwing with 2019's game.
meter isn't core, it was tacked on. look at breakblows and then look at CE in calibur. i don't like their mechanic either but it's integrated way better into that game and the supers are unique per character unlike breakblow which is always the same frames and damage and only varies by mid p or mid k.
we can improve on doa 6 without thinking we're making a professional quality $60 game. the reason you'd play our thing instead of an old game is that we still have the steam netplay features.
if you think the core gameplay of the series is stale or barebones or whatever then this mod is not and will not be for you, please go make DOA6 super with EX moves and shit i'd love to see what that's like.