Rev_an
Active Member
NEW UPDATE NEW THREAD: https://www.freestepdodge.com/threads/6-gameplay-overhaul-update-1.9160/
(beta 0th release) Patchnotes: https://pastebin.com/8hQcDeed
Alex's moveset swapper thread which enables this project to exist. Check out his readme for the advanced functions included with the mod, especially useful in training mode.
Issue tracker google doc - Items will be explained more verbosely when implemented if necessary.
here's a youtube playlist if you want that.
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DOA 6++ is a beta. If there's a Tenfu P+K situation it'll probably be addressed if the complaints aren't rooted in scrub mentality.
Further refinements to colliders are planned, it's just slow work and the mod is in a state where it would substantially benefit from player feedback. Some reset situations, stun routes, or juggles might be different, hit the lab and do something different.
I'm trying to make a better game than DOA 6, not a perfect game, not even the best DOA. If you think one of the other games is better... they should be!
Team Ninja are professionals and I'm some guy in a bedroom. But those games aren't on PC, or don't have netplay lobbies on PC (or at all), or have other technical issues, complicated setups, etc. DOA 6 for all the flaws at least has lobbies and all the Steam functions. Online training mode doesn't exist but remote play does etc.
That said, theyare were working within the constraints of a for-profit publicly traded corporation which influences some of the decisions and compromises they have to make. Compromises like releasing the game in a certain fiscal year, not creating stage throw animations, cutting tag, and adding flashy casual appeal mechanics like fatal rush and super moves or crutches like break hold and break hold.
We have the freedom to make decisions that are optimized toward good gameplay rather than casual sales and an unlimited timescale. While we can't add rollback, stages, characters or animations, nor change the pipeline to change e.g. Raidou's movement speed (yet?) but we can tweak a bunch of stuff for balance and as of public beta there are examples of most of that capability.
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Special thanks to AlexXsWx, Gultigagar, Ponton, UsagiZ, Grap3fruitman, Wazaaaaa and anyone else who contributed to our knowledge of how all this stuff works.
Thanks to my testers and anybody who got hype in public.
(beta 0th release) Patchnotes: https://pastebin.com/8hQcDeed
Alex's moveset swapper thread which enables this project to exist. Check out his readme for the advanced functions included with the mod, especially useful in training mode.
Issue tracker google doc - Items will be explained more verbosely when implemented if necessary.
here's a youtube playlist if you want that.
---------------------------------------------------
DOA 6++ is a beta. If there's a Tenfu P+K situation it'll probably be addressed if the complaints aren't rooted in scrub mentality.
Further refinements to colliders are planned, it's just slow work and the mod is in a state where it would substantially benefit from player feedback. Some reset situations, stun routes, or juggles might be different, hit the lab and do something different.
I'm trying to make a better game than DOA 6, not a perfect game, not even the best DOA. If you think one of the other games is better... they should be!
Team Ninja are professionals and I'm some guy in a bedroom. But those games aren't on PC, or don't have netplay lobbies on PC (or at all), or have other technical issues, complicated setups, etc. DOA 6 for all the flaws at least has lobbies and all the Steam functions. Online training mode doesn't exist but remote play does etc.
That said, they
We have the freedom to make decisions that are optimized toward good gameplay rather than casual sales and an unlimited timescale. While we can't add rollback, stages, characters or animations, nor change the pipeline to change e.g. Raidou's movement speed (yet?) but we can tweak a bunch of stuff for balance and as of public beta there are examples of most of that capability.
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Tekken 7. Soul Calibur 6. Dead or Alive 6... All three major 3D games have meter mechanics now *and the implementation of all of them sucks*. Team Ninja, Project Soul, and Harada — again, teams of professionals with years of experience — did not improve their respective game series by the inclusion of these mechanics. Soul Calibur 6 is worse than SC 2. DOA 6 is worse than most previous games. I'm not a tekken player but for all the complaints about rage arts etc, I assume there's a better one of those.
My head is big enough trying to do this project in the first place, I'm not going to also claim to be able to solve a problem that those folks set up for themselves and didn't get right. If you think you can solve that feel free to try, though I recommend learning from others' mistakes and to not waste your time.
Dead or Alive didn't have meter mechanics before 2019 and didn't have supers before 2012, we have examples of several DOA games working and being good without those things, and DOA has enough going on with stage hazards, the triangle system, free step dodge, and critical holds. Removing meter entirely is the safest choice because we know the core systems work wonderfully without it.
My head is big enough trying to do this project in the first place, I'm not going to also claim to be able to solve a problem that those folks set up for themselves and didn't get right. If you think you can solve that feel free to try, though I recommend learning from others' mistakes and to not waste your time.
Dead or Alive didn't have meter mechanics before 2019 and didn't have supers before 2012, we have examples of several DOA games working and being good without those things, and DOA has enough going on with stage hazards, the triangle system, free step dodge, and critical holds. Removing meter entirely is the safest choice because we know the core systems work wonderfully without it.
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Special thanks to AlexXsWx, Gultigagar, Ponton, UsagiZ, Grap3fruitman, Wazaaaaa and anyone else who contributed to our knowledge of how all this stuff works.
Thanks to my testers and anybody who got hype in public.
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