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  1. virtuaPAI

    Selectable hold (3-point and 4-point)

    CTFU! I do only honestly say this as for as i see it right now, the current stun system no longer requires the 4th input! LML I am the Mother Terresa of this series! The Great Ghandi! The Undisputed Educational Director!!! LMAO :cool:
  2. virtuaPAI

    Selectable hold (3-point and 4-point)

    3 point should be standard
  3. virtuaPAI

    DOA6 Gameplay Thread

    -Lmao. well ok. to set the record straght...the revert back to stun launch is not just the mere affect of being able to stun launch! Players 1st need to know the best launchers(stun dependenT...with possible environmental additions)...but the fact that using your most powerful throws as an...
  4. virtuaPAI

    Improving the Neutral: Shimbori Talks System Changes

    -Ah Yes! I had no real desire to even play Doa5 competitively! Just desired a solid game for u the community! Those 15-25 players that truly played DOA3.1 is going to have a huge fundamental advantage over those who came in around either Doa4/5! Me personally...I will need to first understand...
  5. virtuaPAI

    Specific moves you'd like fighters to have (or have back)?

    Doa2-3 style :2::p: which was utilized exactly how the VF characters :2::p: operates now! I do not understand why they changed it. it was a good poking/interrupting tool!
  6. virtuaPAI

    Dead Or Alive 6 Builds On Franchise's Core Strengths While Renewing Focus On Inclusivity

    You know what. Team Ninja should just straight up take fighting vipers whole Clothing/Armor breaking fighting game system!!! Shit AM2 was just basically using the series as testing grounds for VF!! The whole new inclusion of These DOA6 mechanics would work perfect with this combination. Allow...
  7. virtuaPAI

    Some gameplay issues with DOA6?

    -Not to toot my own horn...ahh fuck it. The exact reason this website is called "freeStepDodge" is based all around that said Technique...also..it was a more technical gameplay technique...something Mr.Wah and myself have championed over the years. also if you look at those videos once more, do...
  8. virtuaPAI

    NinjaCW Passes Away

    Wow this is very saddening. I have not met NinjaCW in person I do not believe, however we had many a chat while playing Doa4, and we discussed various elements of gameplay. He was a very cool dude. And is one of the reasons why I went out of my way to Pioneer and build this DOA community! This...
  9. virtuaPAI

    Dead Or Alive Scientist.

    Dead Or Alive Scientist.
  10. virtuaPAI

    Couple of newbie questions.

    Actually, the arcade stick is more beneficial in the long run!!! If you set up the classic 3 buttons style, you have significant superior buffering control. You are not limited to the macro setup and can buffer both :p: and :k: from either :h:, or with any other button combination. Stagger...
  11. virtuaPAI

    [NEC Edition] The International Interviews: #14 Matt Ponton

    Awww Mr. Wah, I feel so very honored that you mentioned me in your post. Oh I do apologize for that whole McDonald's fiasco lol. Damn didn't think you would hold a grudge about it all these years lol
  12. virtuaPAI

    Sidestepping needs a buff or be removed

    - You are correct with Doa3.1's hayate(need to clarify as the 3 versions of DOA3 available have significant differences in their effectiveness in both Side Stepping and FSD. With 3.0 being moderate, 3.1 being very good and 3.2 being utter shit!). With that said you are confusing command step...
  13. virtuaPAI

    Sidestepping needs a buff or be removed

    -This is the absolute truth!!! I have been the Pioneer of Free Step Dodge/Evade back with DOA3(DOA3.1) back in 2001/2002...That was around 14 or so years ago! Also, that gameplay technique had an even stricter evade timing and was not as universal as the standard Side Step/Evade we currently...
  14. virtuaPAI

    Why do so many people dislike the VF cast?

    -I say the human version. It was so funny. My cousin and I went to block buster,and he picked up this game. I asked why the fuck did he go and get that shit lol. Not knowing it was made by the same team as VF....I put the game into my Sega Saturn, and Candy/Honey was the first chick I picked...
  15. virtuaPAI

    Why do so many people dislike the VF cast?

    -I have to totally agree! I did a quick article/comparison praise piece of the inclusion of the VF5 cast into DOA5. In that very piece I made a clear distinction of How DOA continued along the VF2 path, and the cast had the energy and charisma of a "Pai" like Character!!! So out of All the VF5...
  16. virtuaPAI

    Play DOA3 immediately after DOA5.

    -Oh hell no Mr. Wah...lol. 3.2 system is the absolute worst out of the three versions! Its virtually Doa2U Fsd...aka the only shit you are stepping are both lunging or jumping attacks. Our original Fsd findings were based upon Doa3.0! Which you can step a good amount of other attacks, but no...
  17. virtuaPAI

    Holy crap I forgot how good this game looked :)

    -Doa5 in General looks superior to that of Doa4, however, Doa4 do support superior cloth physics, hair physics and breakable/destructible objects. With Doa6, Team Ninja Should employ those missing factors...which would make for a sexy looking DOA6 ;-)
  18. virtuaPAI

    System Frame Data Explained

    -The Only thing I need to add to this great thread!!! Is the fact that in the very last frame of recovery, you can input :h: at that very moment. Here comes another DOA twist, you will only be able to block at state you recover in. So lets say you recover standing, if your opponent executes a...
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