GarryJaune
Well-Known Member
lol I mention that move to prove how CB helps,well we all know that move might hit people in normal stuns.You only can relaunch someone off the ground when they make the mistake of getting up using backroll when they're face up head towards. Not from every single position and roll of the Okizeme.
LMAO 66P+K as Zack's best launcher after CB is true, but who will be using this move on a stunned enemy when there's 8K, 9K, 66K, 33P, 33KK, 33KP, 3P+K, 214P, (Duck)K, (Duck)P+K, 3PP, and 8P as better viable launchers in the current system? CB didn't help Zack just because he could do 66P+K after it. 8 times out of 10, 66P+K would push your enemy into a walls so it almost wasn't worth it unless you knew you had the space to do so. The move isn't useless, you can use it in unholdable situations, but WHY should Zack players use this shit when there's better lol,
It's almost as if a lot of man didn't watch Tanii tear shit with Zack in the DOA6 EVO tournament. 6PKK is unholdable in stun now in DOA6 which is major buffs for Zack. Like... MAJOR buffs. 3PPP is safe on block. They took away the easy FTs and literally buffed everything else about him. I didn't play Zack with CBs in DOA5, they were wack and too readable. Current Zack with stun launch will be disgusting because in Zack's case its stun-mixup. I have like 3 beneficial options now after I stun an opp. Stun-Reset, Stun-Launch, and Stun-KD. 4K2 isn't as good in the game anymore, but 4K will still be a great poke. Zack's non-guaranteed FT setups are still in DOA6 as well. They just don't FT. Zack will not be bad bruh. I'm not gonna speak on how good or bad a character will be in DOA6 until I see that shit myself.
And I challenge my memory that in DOA5LR they nerfed zack's 6PK&PPK string,opponent can hold them normally.
oh and you said unholdable situation,can you share some good unholdable shit? maybe in zack's charactor forms not here,but the only good one I can tell is in-juggle 6KK 2P.I can't find any good set-ups after wall splat .