Rikuto
P-P-P-P-P-P-POWER!
In older games we had enough push back. Throw range has gotten longer and longer as the series has progressed, though. And it's character and throw specific too. Honoka is an example of it being absolutely out of control, despite her stubby little T-rex arms having no strike range.
Moves are so much safer right now than they were with 4 though. It currently is the way it is because string delay is a massive threat in this game compared to canned string Tekken or even VF where the delay windows are much shorter. If your moves have more utility in one place, they gota be weaker somewhere else, and that's kinda where it lies right now.
If neutral does get cleaned up with throw breaks and movement though, that's different. We'll need to see how it feels. Damn near everything still stuns, and that's not something to forget.
Moves are so much safer right now than they were with 4 though. It currently is the way it is because string delay is a massive threat in this game compared to canned string Tekken or even VF where the delay windows are much shorter. If your moves have more utility in one place, they gota be weaker somewhere else, and that's kinda where it lies right now.
If neutral does get cleaned up with throw breaks and movement though, that's different. We'll need to see how it feels. Damn near everything still stuns, and that's not something to forget.