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  1. usagiZ

    [Stages] Wall / Collision Data Edits

    Oh nice! Thanks for the screenshots - Yeah this collision stuff needs to be figured out asap - Having stair interaction would be amazing for this stage. Hmm... I wonder what's causing the texture export issue? As far as I know, it doesn't matter what format the textures are in, the exporter...
  2. usagiZ

    Yeah - the expectation is that playing as the character means you'd know how to deal with them...

    Yeah - the expectation is that playing as the character means you'd know how to deal with them, but... nottt for me :( I wonder why marie rose is the exception? lol
  3. usagiZ

    Hmm... I still have a lot of bad habits that I rely on during matches :/ Also, gotta lab Ayane...

    Hmm... I still have a lot of bad habits that I rely on during matches :/ Also, gotta lab Ayane for mirror matches lol yikes
  4. usagiZ

    "You Were Acting All Tough at the Beginning, What Happened?" The Official Ayane DOA6 Video Thread

    Here's another video - This combo off her advanced mid kick hold does 115 dmg on hi counter, and works on all the cast on flat or downward sloped ground. That's 1 point more dmg than the current no timing max damage juggle from this hold, exclusive to light weights.
  5. usagiZ

    System [TUT] Fixing Anti-Air Lows

    @WAZAAAAA Wowww. I mean, they can still make that true with a patch - but I'm not sure the devs think it's an issue :/ They'd have to go through each character's moveset deciding which moves get i-frames to lows, which might take a while if only a few people were working on it. It honestly...
  6. usagiZ

    [Stages] Wall / Collision Data Edits

    Nice! It's good to know that using the blender export tool to make stages actually works. I hadn't tried it myself, but assumed it would be possible since making parts for costumes works. Yeah, I do think DOA2U and DOA3 have the same stage_dat.bin format. They both have the same wall test stage...
  7. usagiZ

    Thanks, and yeah - sounds good! Msg me on steam if you'd like o7

    Thanks, and yeah - sounds good! Msg me on steam if you'd like o7
  8. usagiZ

    Haha, yeah sorry! I don't know what happened - I was trying to be like oh hey! It's you again...

    Haha, yeah sorry! I don't know what happened - I was trying to be like oh hey! It's you again, awesome hi :D - but then it just quickly devolved into a spinning, flipping, free stepping mess lmao You're super tough to fight, I need to lab the heck out of Kasumi ._.
  9. usagiZ

    "You Were Acting All Tough at the Beginning, What Happened?" The Official Ayane DOA6 Video Thread

    Bound combo off 3H+K ------------------------------ Light Weights Specific Juggle ----------------------------- 50% Combo at Taylor's Bar + Stage Interaction + Break Blow Cancel
  10. usagiZ

    Lol I hope you don't discourage too many new players, but it can't be helped I guess.

    Lol I hope you don't discourage too many new players, but it can't be helped I guess.
  11. usagiZ

    Hmm, it's just not my style I guess. I don't really taunt or disrespect, even if the person's...

    Hmm, it's just not my style I guess. I don't really taunt or disrespect, even if the person's done that to me before. I've run into a few players that seem to be really feeling themselves after winning - using camera movement, since post k.o. movement is gone, so it's been pretty tame over all.
  12. usagiZ

    @KasumiLover Thanks, I'll be skipping the intros properly now :D I definitely made a bad...

    @KasumiLover Thanks, I'll be skipping the intros properly now :D I definitely made a bad impression bc the ppl I'm rematching do NOT have time for me now. @Camel with 2 thumbs that's not helping! lol
  13. usagiZ

    Ahhhh I don't know how to skip the intro poses and I keep accidentally taunting :((( Ppl...

    Ahhhh I don't know how to skip the intro poses and I keep accidentally taunting :((( Ppl probably think I'm being toxic... send help
  14. usagiZ

    "You Were Acting All Tough at the Beginning, What Happened?" The Official Ayane DOA6 Video Thread

    Here's a few combos for the Pteron Danger Zone - since it's really hard to time, at least for me, these (basically) zero-timing combos can be done from the PDZ pretty much every time. Combo 1: PDZ > 8K > 4P+K > PP4PP7K With Meter: Combo 2: PDZ > 8K > SSSS > BB Combo 3: PDZ > 8K > SSSS >...
  15. usagiZ

    Alright, I'll post there then - thank you

    Alright, I'll post there then - thank you
  16. usagiZ

    Ok, thanks! I guess I'll post some findings there~

    Ok, thanks! I guess I'll post some findings there~
  17. usagiZ

    It might be too early for 'tech' discussion, but... where would I post stuff that could be...

    It might be too early for 'tech' discussion, but... where would I post stuff that could be useful? Character specific threads?
  18. usagiZ

    *internal screaming*

    *internal screaming*
  19. usagiZ

    https://www.youtube.com/watch?v=K0pCYt5rh_I

    https://www.youtube.com/watch?v=K0pCYt5rh_I
  20. usagiZ

    [DOA2++] Moveset Editing Project

    Hey everyone, I haven't updated the thread for a while since I hadn't made enough progress to warrant one. Anyway, I'm back with a few updates now: You might notice that the combo counter considers the throw as part of the combo, and that's because these fake air throws start off as...
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