Here's a few combos for the Pteron Danger Zone - since it's really hard to time, at least for me, these (basically) zero-timing combos can be done from the PDZ pretty much every time.
The first combo works on all weights - the last two only work up to mid weights.
You still have to wait for the cinematic to end, so it's not technically zero timing, I guess?
You can press 8K at the very first frame you regain control and it will connect.
The first combo always works on both of the pteron dz that are on the same side of the water.
The lone DZ near the slide has a slope that makes Ayane's 8K not connect while in open stance.
As long as her back is turned to the camera for the little cinematic part, the first combo will always (should always...) work.
The second and last combos sometimes have trouble with tracking in air, and if you're at a bad angle, the FR will whiff weirdly - so I recommend just using the first combo - you lose a bit of damage, but it's more consistent.
@Force_of_Nature Thanks for letting me know to move this here - I wasn't sure what section to post this in since it had a bit of both
This is harder to do if 3H+K connects from further away - you need to dash a bit deeper, but run the risk of inputting BT 6H+K instead.
------------------------------
Light Weights Specific Juggle
This route from this launcher is the max damage I've found so far, plus it looks pretty flashy lol.
79 dmg, so 7 points more than 6P3 > P > 6P > PKK > 66 > 236K (close hit) / 6P3 > H+K > PKK > 66 > 236K (close hit) which do 72.
Light weight specific, because it can be done on light weights in the open like this - on flat or downward sloped terrain.
You get a little extra damage at the Hidden Garden invisible wall (81 instead of 79 dmg) with the BT P+KP7K ender, but it's more consistent to just do 7K.
Works on everyone else on a downward slope, like The Miyama section of Unforgettable.
Haven't gotten it to work on an upward slope.
6P3 > P > H+KK > 236H+K > 7K
-----------------------------
50% Combo at Taylor's Bar + Stage Interaction + Break Blow Cancel
-Light Weights specific-
Using the BT H+KK - 236H+K - 7K juggle ender from the Light Weights Specific Juggle above ^
The stage interactible prevents you from wall hitting a second time in this combo, which allows 236H+K > 7K to work at the end.
@usagiZ the BT H+KK combos off 3H+K are better to do if you're using 3H+K as a launcher. It won't be consistent during whiff punishment just because of the general nature of it (you're trying to whiff punish with 3H+K at a safe range).
But, the fact still remains, 3H+K has become a more attractive launcher because that combo exists now.
Personally I find PKK and BT H+KK combos very optimal for this game's system.
I was fucking around in practice mode and I think I got a touch of death. You have to get a back turn 6T on a high or mid hold into the fireworks stand. I think that is realistic. Does that count as a TOD?
FUCK HAYABUSA
****I didn't know you could recover to get out of the fireworks bounce, not a death combo
OK so I decided to do an update, I figured out the real death combo from the original video, but they actually made it a little easier in the update. Now you can get the death combo off of a regular 6T on Hi counter into the fireworks stand. Can't tech roll out of it and you can't break it unless you have meter. I also found another death combo you can get off of a hi counter mid kick hold. They only work on light and medium weight characters. obviously both are on chinese festival. these are easy to do and I think very realistic to hit in a real match. I actually hit one of these in a real match already. Here is the video, good luck to all my ayanes out there.