Search results

  1. usagiZ

    [DOA2++] Moveset Editing Project

    That's a really good idea. I think that could be done. Is the DoA3 frame data in the wiki for 3.1? If so, that's what'll be used to make changes. The list of things that are currently not seamlessly portable is as follows: 1. Throws 2. Holds 3. DoA3 attack properties (backflip when hit, guard...
  2. usagiZ

    [DOA2++] Moveset Editing Project

    @Mr. Wah "The middle man". I'll just go with that. :) Documentation doesn't exist at the moment for moveset modding or animation porting. I like the idea of modding the 2U data to be a 3.1 clone with a few balance changes, but I'm not sure that's possible at the moment. It's what was set out to...
  3. usagiZ

    [DOA2++] Moveset Editing Project

    Jann Lee's was also removed. I don't know if there are others. ...well, now I'm not sure if that's a good idea. Should the slope-infinites be removed? Anyway, the entire reason for posting this here, is to ask for suggestions for changes... I'm obviously no DOA mechanics expert. Yes, It's...
  4. usagiZ

    [DOA2++] Moveset Editing Project

    @Mr. Wah There are no tools yet for modifying the gameplay this extensively, as far as I know. There have been tools in the distant past, at least for the animations, but those were buggy and didn't work 100% of the time. @grap3fruitman Ayane isn't "broken", but she had a slope-infinite, which...
  5. usagiZ

    [DOA2++] Moveset Editing Project

    Hey everyone, this is the DOA2++ Moveset Editing Project thread. This gameplay patch for DOA2U aims to port some content from other DOA games in the hopes of bringing some new life to the gameplay: ||==++||Directory||++==|| [/SPOILER] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top