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  1. d3v

    Soul Calibur Thread

    Yep, Talim looks quite strong in VI.
  2. d3v

    Soul Calibur Thread

  3. d3v

    Soul Calibur Thread

    Ugh, didn't make it to top 8 of our launch tournament.
  4. d3v

    Soul Calibur Thread

  5. d3v

    Improving the Neutral: Shimbori Talks System Changes

    Nope. This is a terrible balance philosophy and only results in the game's balance getting worse as players get better. We have more than enough examples of stuff supposedly being balanced because they were hard to do, only for top players being able to do them consistently and therefore...
  6. d3v

    DOA6 Gameplay Thread

    One thing I've been wondering about since the game was announced - are you still able to attack without having to let go of block?
  7. d3v

    Improving the Neutral: Shimbori Talks System Changes

    SNK themselves stated the Smash/airdasher thing. And anything about being newbie friendly doesn't jive with how complicated some of the combos can be.
  8. d3v

    Improving the Neutral: Shimbori Talks System Changes

    Technically, SNK Heroines is a cross between Smash and an anime airdasher. Which is the more accurate reason of why no one (outside of cmv makers - the combo engine is highly abusable) wants it.
  9. d3v

    Lets talk about redesigns

    That's your problem right there.
  10. d3v

    Little things from previous DOA games you'd like to see back / improved in DOA6?

    Looks like you might be getting your wish with the removal of the Critical Threshold Launch system added in 4. We're back to stun-launch combos like in 3.1/2.
  11. d3v

    Improving the Neutral: Shimbori Talks System Changes

    This has gone off topic enough. So the last thing I'm gonna say is that there are a lot of dangerous generalisations here.
  12. d3v

    Improving the Neutral: Shimbori Talks System Changes

    Brood War, short for StarCraft Brood War. They did, which was the problem. Brood War required a ton of micro to make units behave in the way you'd want due to the game's problematic patching AI due to it being an isometric game built on a top down engine (Warcraft 2's engine). SC2 however...
  13. d3v

    Improving the Neutral: Shimbori Talks System Changes

    As stated, the problem lies when trying to make things more accessible actually negatively affects the game. I mention StarCraft 2 specifically because all the interface and pathing changes negatively affected high level play and made the game boring to watch. SC2 is a game where if you bring X...
  14. d3v

    Improving the Neutral: Shimbori Talks System Changes

    It's less busy work and more just a natural consequence of the system. Advanced movement happens because players will look to make movement safe. At the same time, trying to change things just because it feels like "busywork" can fundamentally change the game, sometimes not for the better. Look...
  15. d3v

    Improving the Neutral: Shimbori Talks System Changes

    Because, at the end of the day, randomness is controlled by the format itself. It's harder to get lucky in 3 rounds in a game, let alone in a best of 3 or best of 5 set.
  16. d3v

    Improving the Neutral: Shimbori Talks System Changes

    LOL, yet this is a game where one character (who was buffed in the recent patch mind you) get's a near guaranteed unblockable after combos. Which is why people say that Tekken puts an emphasis on neutral. Because it takes a lot of skill to do the advanced mechanics (e.g. Korean Back Dash) you...
  17. d3v

    Improving the Neutral: Shimbori Talks System Changes

    Because an RPS guessing game isn't exactly good neutral, being up close and applying pressure isn't even considered neutral. Neutral is when both players are free to move around and neither player is being forced to defend. Here, both players have access to both their tools, and movement is as...
  18. d3v

    Improving the Neutral: Shimbori Talks System Changes

    SFV was reduced to 6 frames during season 1. 6 currently seems to be the standard for a number of games (KoFXIV, Injustice, MKX, etc.). But yes, variable input delay at certain points is still a problem. And this is exactly why it puts emphasis on the neutral game. Because there are heavy...
  19. d3v

    Improving the Neutral: Shimbori Talks System Changes

    3-way hold was fine in 3.1 because of the fact that the game had much more in the way of guaranteed damage - something that happened partly because of how the game didn't yet have the critical threshold system that 4 and 5 had (the other factor being that it didn't allow you to hold out of as...
  20. d3v

    Improving the Neutral: Shimbori Talks System Changes

    Totally missing the point. Just because players have good neutral doesn't mean that neutral is emphasized. Neutral is emphasized in DOA6, because the consequences for losing in the neutral are greater thanks to stuff like Fatal Rush that cannot be held, and the removal of slow escapes. The more...
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